yea. So that’s actually not bad at all. Maybe change up the color coding? And add a bit of code so it turns yellow when it can start to rust, then slowly shades to red until you (are about to) lose a level then becomes a deep red or something before starting over again?
Just something to show how little you are losing so it doesn’t look as intimidating as a suddenly red number looking like it desperately needs attention NOW. Probably a much better way to do this.
Well, I am still trying to figure out a lot of things. The problem with CDDA is that it throws everything at you at once, and it takes a lot of getting used to. Don’t intend to wall up in one place indefinitely, just taking it slowly. Plus it is probably my UnReal World experience speaking, where my first intention is always to build a cabin somewhere in the wilderness.
Yes, sounds like immense fun. Actually tried it the first time I launched CDDA, found a working car, tried moving around, ran into something, broke it down, got eaten, decided to take it slowly next time.
Thanks for all the advice, I will try to play around with options.
I did that. Sound set is on ChestHole, music volume is on 100, I get into the game and nothing makes any sound.
I opened up the volume mixer on my computer to check if any sound signal was coming out of the game at all but nope, nothing.[/quote]
I tried the Chesthole-illegal mp3 pack once a few months ago, it worked but the music lagged/clipped probably because i choked the CPU so i deleted it.
6 days ti forget a complex formula in a book is not memory loss, its not having idedic memory.
itd be silly to the point of not having the mechanic if it took 2-3 weeks for rust ti happen. most survivors wont livevthat long, and im pretty certain I couldnt get most people to read the recipe and schematic for a water purifier and be able to craft a functioming model 12 days later[/quote]
That’s a recipe issue, and yeah, recipes could use some work (perhaps it should be harder to memorize them to begin with?). That’s not really what people are complaining about.
I’m a professional mechanic, I’ve spent YEARS refining my skill, I’ve built entire vehicles from the ground up… but since I took a few months off, I have forgotten how to hold a wrench, much less actually use one, and I have to LEARN HOW again.
THAT is the problem. Apply a short term penalty, since I’m “rusty”, but I shouldn’t have to actually learn how again. That’s dumb.
6 days ti forget a complex formula in a book is not memory loss, its not having idedic memory.
itd be silly to the point of not having the mechanic if it took 2-3 weeks for rust ti happen. most survivors wont livevthat long, and im pretty certain I couldnt get most people to read the recipe and schematic for a water purifier and be able to craft a functioming model 12 days later[/quote]
That’s a recipe issue, and yeah, recipes could use some work (perhaps it should be harder to memorize them to begin with?). That’s not really what people are complaining about.
I’m a professional mechanic, I’ve spent YEARS refining my skill, I’ve built entire vehicles from the ground up… but since I took a few months off, I have forgotten how to hold a wrench, much less actually use one, and I have to LEARN HOW again.
THAT is the problem. Apply a short term penalty, since I’m “rusty”, but I shouldn’t have to actually learn how again. That’s dumb.[/quote]
Now there’s an idea, effective skill rusting separately from learned skill. Learned skill could take longer to decay, and maybe have a cap of max level - 2, while effective could simply make you fail more often, with each attempt giving back like +1 or +.5 level, and reading a book gives back .5-1 each time you read or something. That way, recipes could be reasonably safe, but failure increases, with an easy way to bring it back.
I did that. Sound set is on ChestHole, music volume is on 100, I get into the game and nothing makes any sound.
I opened up the volume mixer on my computer to check if any sound signal was coming out of the game at all but nope, nothing.[/quote]
I tried the Chesthole-illegal mp3 pack once a few months ago, it worked but the music lagged/clipped probably because i choked the CPU so i deleted it.
What exactly are you doing to install it?[/quote]
I futzed around with the CataDDALauncher a little bit more and I’m not exactly sure what I did, but it’s working now.
So, I’ve been playing this game for years, and have built some pretty large and effective vehicles. However, there’s something that I’ve never really quite been able to figure out.
What the hell does armour plating actually do?
It doesn’t stop bullets, seeing as it’s transparent.
It doesn’t seem to register during collisions, as the game always reports that “X collides with Heavy Duty Frame” with no mention of the armour.
It DOES take damage when a section of a vehicle is attacked, but is very rarely the first part on a given section of a vehicle to break, so it doesn’t seem to be protecting anything underneath it.
I assume it serves some purpose that isn’t immediately obvious through experimentation, so I always cover my vehicles in the best armour available, but I don’t honestly know what benefit it’s providing me. Can anyone shed some light on this embarrassing gap in my knowledge?
[quote=“Solusphere, post:14769, topic:42”]So, I’ve been playing this game for years, and have built some pretty large and effective vehicles. However, there’s something that I’ve never really quite been able to figure out.
What the hell does armour plating actually do?
It doesn’t stop bullets, seeing as it’s transparent.
It doesn’t seem to register during collisions, as the game always reports that “X collides with Heavy Duty Frame” with no mention of the armour.
It DOES take damage when a section of a vehicle is attacked, but is very rarely the first part on a given section of a vehicle to break, so it doesn’t seem to be protecting anything underneath it.
I assume it serves some purpose that isn’t immediately obvious through experimentation, so I always cover my vehicles in the best armour available, but I don’t honestly know what benefit it’s providing me. Can anyone shed some light on this embarrassing gap in my knowledge?[/quote]
I just tested it, and armor is kinda trash. A previous thread says that even the best armor only limits damage 50/50. I guess there’s issues then, because if I collide with bushes all day I seem to suffer little/no damage, and even hitting a small boulder or two isn’t catastrophic. On the other hand, I just shot some steel rails at my vehicle, and roughly the same amount will damage a heavy frame, composite armor, and quarterpanel, vs a heavy frame, solar panel, and minireactor.
There is a world mod for more woods survival stuff. Royal jelly is ironically easier to come by in my experience than antibiotics, until you’re a very high level.
[quote=“Solusphere, post:14769, topic:42”]So, I’ve been playing this game for years, and have built some pretty large and effective vehicles. However, there’s something that I’ve never really quite been able to figure out.
What the hell does armour plating actually do?
It doesn’t stop bullets, seeing as it’s transparent.
It doesn’t seem to register during collisions, as the game always reports that “X collides with Heavy Duty Frame” with no mention of the armour.
It DOES take damage when a section of a vehicle is attacked, but is very rarely the first part on a given section of a vehicle to break, so it doesn’t seem to be protecting anything underneath it.
I assume it serves some purpose that isn’t immediately obvious through experimentation, so I always cover my vehicles in the best armour available, but I don’t honestly know what benefit it’s providing me. Can anyone shed some light on this embarrassing gap in my knowledge?[/quote]
To have armor is still better than having no armor. It may not protect completely but it does protect significantly IMO. At the very least, an armor plating is just one more part with which to absorb, dilute and distribute the incoming damage among all the parts. It might therefore be advisable to install as many (junk) parts as possible in a given slot. Off-road driving always damages the frames and never the armor plating. Armor is very good against surrounding zombies, so they may pound the vehicle armor instead of damaging the weaker parts. Most zombies can’t damage the military composite armor at all, or it just takes VERY long time. You could practically sleep in the car while being surrounded. Collision damage, in turn, is sometimes spread evenly among several frames, depending on the impact strength, potentially disregarding armor. Try sciencing driving a fully fixed vehicle at maximum speed to a wall (when you’re done with a character anyway). I guess bullets too can bypass quarterpanels and such but they won’t bypass full boards, the kind that block the line of sight.
armor negates tile damage if it falls under the threshold of said armor.
if you ram a zombie and that cause 51 damage at the point of impact and 9 damage to the tile behind it (due to shock, which can affect any vehicle tile), than the mulitary composite armor will protect the 9damage tile completely but the 51damage tile will take all 51 damage.
it negates damage under a threshold, has its own hp to help soak what it doesnt negate, and adds weight
Attaching a rifle scope in the latest experimentals will usually take about a half hour to do. Is that intentional? Does it actually take that long in reality?
It’s like this: You can attach a modern scope in seconds, or few minutes, depending on the specific attachment mechanism. But to adjust the scope, to make sure it’s fine-tuned and aligned properly for a given range, that takes a few shots and therefore a few more minutes. 30 minutes seems bit harsh if that’s the case but it’s not entirely wrong.
Edit: Of course you can still argue that 30 minutes is buggy behaviour because it sure as hell didn’t used to take 30 minutes… So I can’t say for sure if that’s intentional or not.
Zeroing in a Scope so it’s actually accurate takes a bit. Hope you don’t have a windy day either when you do it the first time. Usually a few dozen rounds of bullets too. @ least the game doesn’t have you do that. Back when I used to hunt we would do this every hunting season. Because you could bump the scope in off season and not realize it. It may not be ‘off’ @ 25 or 50 yards very much but once you get out to 100-150+ ranges, it could be off by 1-4 inches. Which really matters.
How do funnels work as a vehicle implement? I installed one in my car, removed the roof, but nothing happened after awhile. Do I just have to wait some more?
So I just lasered to death two flaming eyes with my newly looted A7 laser rifle. The problem: in the aftermath of the battle, I had acquired shakes teleportitis and hallucinations. Would drugs help with supernaturally acquired illnesses?