I’m playing the experimental and removed a seatbelt and seat from a vehicle but I’m not seeing them anywhere on the ground or in my inventory. Did something change with removing things? I haven’t played in quite awhile.
Short rope. It should appear where you were standing when you removed the part. It is possible that you were inside the car, at which case it will appear on the ground, outside of the vehicle. It may be hard to spot. If it’s not there, something horrible has happened.
What really matters is coverage. You’ll want as much of your body covered as you possible can. I think a cleansuit will satisfy a good portion of that, though I do not believe it covers the hands or feet. Additionally, I do not think the gas mask covers the eyes, either.
Gasmask does cover the eyes. I did walk into some fungal mist from a flower without 100% coverage on the hands or feet, took damage all around but didn’t get infected as far as I know. I did chug some mugwort oil almost immediately after, though, so I don’t know if the oil cures fungal infection or I just got lucky or hands and feet don’t matter?
So now that I can’t make molotovs out of whiskey or vodka, how does one go about making molotovs easily?
Is the beak-lined mutation attacks broken? I am tired of using my NX-17 to eradicate everything and tried to fight a small horde unarmed. In 0.C stable, I am too used to giving one or two good pecking (‘jackhammering’) from the woodpecker beak to render most of the zeds dead ( and since I have a perception of 17 and melee and unarmed combat skills of lv.6, it should activicate almost every time I attack bard-handed) , but now it simply refuse to activicate. Brawling or no brawling, with or without gloves, goggles or even hats, simply no, the only extra critical attacks I dealt are cutting damages from my talons, which sucks against soldiers and hulks. (and woodpecker beak works incredibly well on them)
Edit:Nevermind. I forgot that I am wearing a long wool scarf all the time.
You can still make Molotovs out of alcohol, you just need to turn the various drinks (Whiskey, Vodka, etc.) into generic “mixed strong alcohol”, by way of a crafting recipe. Basically:
- Get your hands on some drinks
- Turn the drink(s) into generic alcohol through the cooking recipe
- Make a Molotov with the generic alcohol
Is there a difference in the binoculars and a survivor telescope besides the ability to where one?
And what fits in a survivors harness. It won’t fit a basic AR-15 which I thought was a small rifle at 10 volume.
Most lightly modded SMGs fit the survivor harness well enough, let’s you keep an appropriate burstfire option on you for uncomfortably close encounters. It can only hold up to something like an 8 volume weapon, if your rifle of choice doesn’t fit try putting a folding stock on it.
I don’t know, but I’d also like to know if they stack with Telescopic Eyes (or each other). Guess I could do some !!SCIENCE!! on that to find out, though…
Most lightly modded SMGs fit the survivor harness well enough, let’s you keep an appropriate burstfire option on you for uncomfortably close encounters. It can only hold up to something like an 8 volume weapon, if your rifle of choice doesn’t fit try putting a folding stock on it.[/quote]
When it says “small rifle”, it apparently means “kid’s toy rifle”, as almost none of them will fit without a folding stock… but hey, that’s how I get my A7 in there, and it works great, so I guess I can’t complain too much. Before that, I just put a strap on it and wore it, and that worked OK, too (just not quite as fast - still much faster than putting it in inventory, though).
When you craft and it says an NPC could help with it, what does that mean exactly?
Also, does anyone know if there’s a way of fixing faulty engines?
I missed when instead of a rifle you had a pistol, because muh immersion if breaking when I put a folding stock on a AUG.
so rifle folding in half?
Eh I just put a folding stock on my AR-15. It will be slower to use but meh.
It means when you make a batch of that item your Npc will reduce the time to make the batch.
On a similar note, if it says the NPC was watching you while you made the item it means they are leveling their skills by watching, and eventually will be able to help you batch craft that item when they get a high enough level.
I think you have to pick it up and activate it while the needed part is nearby. There is no way to do it in the vehicle crafting from what I’ve seen and no way to use a lift to hold it as far as I’ve been able to determine, I haven’t been able to test my theory on the engines because i haven’t been able to pick up an engine I am willing to waste the part on. Plus its usually just easier to find a working one.
I missed when instead of a rifle you had a pistol, because muh immersion if breaking when I put a folding stock on a AUG.[/quote]
Ha, I have a sawed off saiga-12 with folding stock in a quick draw holster.
Is there any reliable way to get super alloy platings? I want to armor my super car without it getting too heavy.
The only sources I know of are superalloy MBRs and superalloy CBMs… neither of which are reliably found anywhere.
Did they recently change it so that security cameras can’t see in the dark now?
IIRC, superalloy had rather low protection value vs. weight. I explored this option once but I dropped the idea (for some reason). Best bet is the military composite plating, which is light and durable, or was at least few weeks ago, and more importantly far more common.
You might find a superalloy plating or two in bank vaults, but that’s unreliable as well.
How many plates would you need? If it’s anything above 10, I’d say forget it. Not gonna happen in any tolerable time frame, not without debugging/cheating or upping the item drops considerably.
Right now I’m thinking that a good way to reduce vehicle weight would be to switch the heavy duty frames to normal steel frames. I mean, I always go with heavy frames, so making that kind of engineering decision seems like new and exotic to me… Or at least switch the interior frames, since they get hit the least.
It’s the front 2 rows that take the most hits, so don’t spare protection in them. You could omit protection from the rear and avoid backing up on things, but I think I’d just omit armor from the interior sections first before considering leaving the rear unprotected. Always adapt your driving style to your vehicle’s status, and adapt the vehicle to your driving style, which is to say bump the hulk with the green quarterpanel, not with the red one, and when the front is yellow, it’s time to start driving over things in reverse.
Vehicle weight reduction seems like a complex sport and might deserve its own thread.
I always made either an armored security van or pickup truck, I also made an armored police car once, but now i’m going to try a sports car. I guess the engine’ll be so powerful that it wouldn’t even matter in the first place. If I can, i’ll armor it with composite plating, but for now once I find a decent engine i’ll just make one out of heavy duty frames and steel plating.
Also, what the hell is ‘Squeamish’ negative trait? what does it do?