Tips, Tricks, and Newb Questions!

Mods that are on a gun disappear when it is mounted.

Is there any difference between places you sleep? Like say, a legit bed vs. a rollmat or a makeshift bed.

P.S.

[quote=“MrQwerty, post:14270, topic:42”]does “spore dusted” do anything to the post-tresh Mycus survivor?
also, even though i am a shroom now, it’s hard living in the middle of fungal territory - my grey friends make so much noise when their spores land, that my character keeps waking up, and i have to spam “I” whenever i try to read, craft, disassemble, learn from NPCs and do many other things…[/quote]

Invest in ear plugs. If you have the extra vehicle mods Tanks that you find around will have them. Otherwise I think they are in sporting goods stores? Maybe gun stores too.

Do we have a list of the new affects on vehicle parts? I keep trying cars that would of worked in the past and now they fail to start and make some sort of noise. I like that cars are getting a bit more detail to them since I could usually have a deathmobile in a week or so but I don’t see anything describing the changes and how to deal with them.

check the engine.

faulty engines exist now.

Is there a way to tweak the world gen options to create even bigger cities than size 16? I think it’d be cool to just start off in a MASSIVE city (or preferably on the outskirts haha) and turn on more buildings mod and such

Remember, it doesn’t appear as if you can use your own deathmobile’s lifting equipment to lift ITSELF. So be prepared to slap a steel boom or telescoping crane onto a spare frame if you’re not running with redundant wheels

Do suppressors wear out? I ask because I made extensive use of the one a Special Operator starts off with, swapping it between my RM2000 and a Glock 19 I happened to find with a windfall of ammunition as needed. After roughly 300 rounds it just kind of disappeared on me.

[quote=“pisskop, post:14285, topic:42”]check the engine.

faulty engines exist now.[/quote]

Neither of the vehicles had faulty engines. One was yellow, the other was green but the controls were yellow. Neither started after multiple tries. SO its more than just faulty engines.

You have battery power right?

Yes… as I said these would be running vehicles before the recent change to vehicles.

How do you disable the auto notes on which place have stairs to go down ?

Go to Options and it’ll be under General, the setting for auto notes is located at the bottom.

Welp, I updated, and now the engines show faulty… so I must of had a bug going on… sorry for the annoyance…

So, Ive thrown that down well over an hour ago. Why is it still there? I looted the place and read my computers from 4.00 to 5.

Also, how do the new bionic implant slots work?

And how does removal work now?

This is very relevant, are bionic size restrictions now implemented or is it more of a placeholder work in progress thing?

Not enforced yet until all problems with them are fixed.
Same with vitamins.

HALP!

Where do I find a small 1 cylinder engine? I’m trying to make a jackhammer and I can’t find one anywhere…

[quote=“Pumbletron, post:14299, topic:42”]HALP!

Where do I find a small 1 cylinder engine? I’m trying to make a jackhammer and I can’t find one anywhere…[/quote]
Sorry about my previous deleted post, the small 1-cylinder engine can be found by Butchering a hedge trimmer, not a lawn mower. You can also receive an electric motor from it. In experimental 4779, you need a tool with cutting 1, a tool with screw driving 1 a soldering iron with 12 charges, and a hot plate to butcher it.

Thank you sir. I will try and find of those.