Tips, Tricks, and Newb Questions!

Can someone explain to me why I can’t use the mounted ripper turret in my car? Crafted turret frame, installed turret chassis where passenger seat used to be (after removing seat and seatbelt), turned on the turret via the vehicle controls, it went from gun:off to gun:auto on my status screen, it has ammo, but when I use vehicle controls to select Manually Aim Turret it just tells me that the turret is offline.

Just get an MP3 player going - I’ve never needed more than that. Car stereo works just as well. (You can also apparently stack them, which is silly.)

And usually, to save batteries, I read the book in question once, then read the comic book once, back and forth, and as long as you’re not having some other problem as well (soaking wet, for instance), it keeps morale high enough to keep reading, which is all that really matters.

music is probaly best thing to have, if you have so low morale you are probaly tired enought to sleep

You installed a mounted gun, not a turret. That one is only usable if you stand in the tile without a gun in hand and press F. You have to convert it into a turret, then install it onto a chassis. Search for the recipe - I’m not sure if you have it from the start or have to find it.

Another quick question - is there a reason why there are no V12 diesel engines? There’s 15 liter gas engines but I haven’t seen a diesel one go above V8 or 8 liters.

Is there a way to keep your NPC companion’s brains from exploding?

I had an amazing one, had like 8 or 9 bashing skill and I found her a mace to go with it. I’m thinking I will save scum to get her back, or is she just gonna keep doing this anyways?

First question: what is the best way to equip NPCs?

I have the starting NPC follow me and she has been rather helpful ever since. But slowly, I have come to a point where I’d like to give her better weapon and armour. For reference: she started with a .22 pipe rifle, which she used to some effect. At some point however, she started to use the weapon to bash zombies instead of shooting them. I thougt that this was due to a lack of ammo, but later I found that she still had 45 rounds of .22, which makes me wonder why she started to use the weapon as a bashing instrument.

Anyways, I give her a cudgel trough the “Hold onto this…” menu. Unfortunately, she didn’t use the weapon and continued to bash stuff with her rifle. I also found out that I can’t just take the weapon away from her, but have to trade for it, which seems silly. Later on, I made a quarterstaff and gave it to her. Again, she refused to wield it as a weapon, at first. At some point, she started to use it as a weapon. Am I right in believing that this has to do with her skills? Could she have used her rifle to bash things until her bashing weapons skill was so high that she considered using such weapons over her rifle, at which point she switched to the best bashing she had in her inventory? In that case, is there a way to raise her cutting weapons skill so that I can give her a lajatang? And how do I take away her quarterstaff?

The next problem is armour. I gave her a motorcycle helmet, again through the “Hold this item…” menu. She doesn’t wear this at all, even though she doesn’t have any other head armour. I also gave her a tool belt, this time through the “Use this item…” menu and she equipped it withouth problems. Do I need to give her all armour (and weapons) through this menu? And again, how can I remove stuff from her? I managed to trade for her jeans after I gave her some cargo pants, but it seems rather difficult to equip her that way…

Second question:

Where can I find Diesel engines, especially the smaller ones? I’d like to make a Diesel-powered generator and have already found the 7,5kw generator, yet the only Diesel engines I have found are the larges ones that military vehicles use…

[quote=“Malaxxor, post:14068, topic:42”]Second question:

Where can I find Diesel engines, especially the smaller ones? I’d like to make a Diesel-powered generator and have already found the 7,5kw generator, yet the only Diesel engines I have found are the larges ones that military vehicles use…[/quote]

Only ever seen them in 8 or 6 cylinders, afaik there are no smaller ones.

yes. “Hold onto this item”, is much like the sky-rim thralls version of the same line. Your just giving them things to carry so you don’t have to. If they like it, they will use it, otherwise they will just carry it for you.

“use this item” option is you telling them to equip it, if they refuse it is because they don’t trust you enough and they like their weapon better (weapon value). I think the guys are reworking how NPC’s value things, but untill then only way to get them to trade out of a weapon they value higher is to have them trust you enough to trade down. Once they trust you enough, I understand they can even be convinced to take mutagens and such.

On the topic of NPC’s…one died in my vehicle (I crashed and they were thrown from the wreckage into a building, lol) and I got -500 morale. It says that I’m depressed because I killed my friend. I can understand the morale drop. But I didn’t actually kill my friend…shit just happens lol. Is there a way through the debug menu to remove the morale nerf and depression effect? I don’t think I deserve -500, especially considering they were a VERY new friend and only lasted like 3 days. In real life I would not suppose most people would be thrown into depression immediately in a Cataclysmic situation

Currently there’s no debug option to fix that. You can edit the save, though.

[quote=“Malaxxor, post:14068, topic:42”]For reference: she started with a .22 pipe rifle, which she used to some effect. At some point however, she started to use the weapon to bash zombies instead of shooting them. I thougt that this was due to a lack of ammo, but later I found that she still had 45 rounds of .22, which makes me wonder why she started to use the weapon as a bashing instrument.

Anyways, I give her a cudgel trough the “Hold onto this…” menu.

The next problem is armour. I gave her a motorcycle helmet, again through the “Hold this item…” menu.

Where can I find Diesel engines, especially the smaller ones? I’d like to make a Diesel-powered generator and have already found the 7,5kw generator, yet the only Diesel engines I have found are the larges ones that military vehicles use…[/quote]

NPC weapon grading isn’t perfect yet. They will evaluate all ranged weapons as if they were loaded with all the ammo they have (boosting the value heavily), they love light weapons and ignore some values. Try giving them spears, they love spears and will often drop fire axes for knife spears.

Equip them with “use this item” to make sure they actually use it. If they refuse, they wouldn’t wield it by themselves anyway.

Armor always has to be equipped with “use this item” or sort armor menu (by examining the NPC). Armor value is hard to approximate since there are so many variables, so NPCs don’t try and just rely on the player to make them wear stuff.

There are no tiny diesel engines. But you don’t need tiny diesel engines anyway. A V8 is perfectly effective with 7.5k generator. The 7.5k generator is powerful enough that no combustion engine loses any efficiency when powering it.

I cant figure out why this custom gun wont accept this custom ammo.

Ive made the proper ammo type.
Ive set the ammo to this type.
The gun is set to accept this ammo type.
The game loads without error.
The gun wont accept any of the several ammo variants Ive prepped for testing.

Currently there’s no debug option to fix that. You can edit the save, though.[/quote]

Ok cool, where in the save file would I go to do that?

[quote=“pisskop, post:14073, topic:42”]I cant figure out why this custom gun wont accept this custom ammo.

Ive made the proper ammo type.
Ive set the ammo to this type.
The gun is set to accept this ammo type.
The game loads without error.
The gun wont accept any of the several ammo variants Ive prepped for testing.[/quote]

Barring a misspelling or botched github update, I can’t really tell unless I see the code.

1.What is the mechanism for addiction right now? Is it a fixed chance every time i take a substance? Or are subsequent uses increasing the chance? I am asking since from time to time, i drink some beer to boost morale.
2.What are the benefits from increased hidden health stat? I am getting messages like “you feel well rested” or “it seems there are advantages to your healthy lifestyle” but i have no idea what this gives me(other than boosted immune system)

i heard it bosts limb recovery

[quote=“MrQwerty, post:14076, topic:42”]1.What is the mechanism for addiction right now? Is it a fixed chance every time i take a substance? Or are subsequent uses increasing the chance? I am asking since from time to time, i drink some beer to boost morale.
2.What are the benefits from increased hidden health stat? I am getting messages like “you feel well rested” or “it seems there are advantages to your healthy lifestyle” but i have no idea what this gives me(other than boosted immune system)[/quote]

  1. Chance that is fixed for a given item type (assuming no traits for addiction). You can get addicted even with beer, though the chance is very low. A weak addiction may still last a few hours and alcohol addiction will ruin morale. Addictions don’t time out if you’re satisfying them (instead of going cold turkey) or if you’re asleep.
  2. Regeneration speed, resistance to diseases, resistance to fungification and broken limb mending speed.

[quote=“Blaze, post:14075, topic:42”][quote=“pisskop, post:14073, topic:42”]I cant figure out why this custom gun wont accept this custom ammo.

Ive made the proper ammo type.
Ive set the ammo to this type.
The gun is set to accept this ammo type.
The game loads without error.
The gun wont accept any of the several ammo variants Ive prepped for testing.[/quote]

Barring a misspelling or botched github update, I can’t really tell unless I see the code.[/quote]

{
“id”: “bomblet_launcher”,
“type”: “GUN”,
“symbol”: “)”,
“color”: “magenta”,
“name”: “double bomblet launcher”,
“description”: “A simple doubled-barreled homemade launcher for bomblets.”,
“price”: 135000,
“material”: [“steel”, “wood”],
“flags”: [“MODE_BURST”, “NEVER_JAMS”, “RELOAD_ONE”, “RELOAD_EJECT”],
“skill”: “launcher”,
“ammo”: “bomblet”,
“weight”: 3759,
“volume”: 9,
“bashing”: 12,
“to_hit”: -3,
“dispersion”: 300,
“sight_dispersion”: 150,
“aim_speed” : 0,
“recoil”: 60,
“durability”: 7,
“burst”: 2,
“clip_size”: 2,
“reload”: 350,
“range”: 24,
“valid_mod_locations”: [[ “accessories”, 4 ],[ “grip”, 1 ],[ “mechanism”, 4 ],[ “rail”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ],[ “underbarrel”, 1 ]]
}

{
    "type" : "AMMO",
    "id" : "bomblet_explosive",
    "price" : 10000,
    "name" : "bomblet",
    "symbol" : "*",
    "color" : "brown",
    "description" : "A small cylinder filled with explosive putty.  Can be loaded into a specially-designed carrier manhack with the proper tools so it can use them.",
    "material" : ["plastic", "powder"], "///" : "Not actually powder, here it means 'something that burns fast/explodes",
    "volume" : 1,
    "weight" : 50,
    "phase" : "liquid",
    "ammo_type" : "bomblet",
    "damage" : 1,
    "pierce" : 0,
    "range" : 1,
    "count" : 3,
    "effects" : ["EXPLOSIVE", "SMOKE", "NEVER_MISFIRES"]
}
{
    "type" : "ammunition_type",
    "id" : "bomblet",
    "name" : "bomblet",
    "default" : "bomblet_explosive"
}

That phase: liquid in bomblet looks like it could be the reason it is not working.

Looks like it’s a core issue, flamethrowers also don’t work.

Removing the liquid flag from the bomblets should work for now.