Farming:
So, I had a strange experience.
I’ve begun farming for the first time ever in my cataclysm career. I have planted cannabis in one row and wild vegetables in another. I used fertilizer on my crops. I just launched the game and examined my crops again. Currently it is night and 36F. I walked over the tiles, and I picked up a great number of cannabis seeds, I think it is the same number as I originally had. A particular patch that I examined–the first one to drop a cannabis seed–dropped a “fertilizer.” The description reads: A token, representing fertilization of a plant, and the mound that I had made disappeared.
When I examine the place my cannabis crop was it reads in red:
Debug: The seed item fertilizer is not a seed!
Function: void iexamine:aggie_plant(player&, const tripoint&)
File: src/iexamine.cpp
Line: 1633
Only in my recent builds has a red debug message appeared (another instance was when I use electronics modded with a UPS).
I don’t know what I am doing. Please help. I think that it might be possible that my seed came out 'cause it is too cold, but I don’t know if that is how the mechanics are supposed to work or if it is a bug.
Edit: cannabis seed was my on my auto pick-up. The same thing hasn’t happened with the wild veg stems, yet.
Another question I have, after reading the wiki, is what is the typical return for seeds? I’m afraid to use my pumpkin–glorious pumpkin–seeds if it won’t produce more seeds to use later on, also because I am not quite set up to preserve the pumpkin.