The recipe requires 2 makeshift welders or 1 welder
Plus a seperate, loaded, welder to power it. So either 3 makeshifts, or 2 makeshifts and a welder, or 2 welders.
Id make a second makeshift one and load the real one. For reasons stated above
The recipe requires 2 makeshift welders or 1 welder
Plus a seperate, loaded, welder to power it. So either 3 makeshifts, or 2 makeshifts and a welder, or 2 welders.
Id make a second makeshift one and load the real one. For reasons stated above
I think I would make 2nd makeshift and load the makeshifts. Mounted welder does same no matter what made it. but welding rig is more efficient than makeshifts, so spend the makeshifts and keep the efficient welder for around the base… unless I am missing something?
I recall reading that a relatively recent update broke bows and I’m not sure they’re working again yet (haven’t tried) but if they are it doesn’t take much fabrication to make a bow and some arrows. And I’ve made several successful moose (and one bear) kills with a knife spear and minimal harm.
Nope.
Whichever one is loaded when you craft the rig is the one you keep.
Whichever one is loaded when you craft the rig is the one you keep.
I don’t follow. You can’t load the welder and craft the makeshifts? Would be more efficient for building the mounted rig too.
The welding rig recipe:
1 powered welder
2 makeshift welders OR 1 welder
Thus, you need either 3 makeshifts or 2 makeshifts and a welder or 2 welders.
Whichever welder is loaded will be used to craft as a tool, not a component.
Wolves aren’t renewable… Are they?
What’s your playstyle? Do you not raid cities and houses? There’s plenty of food in them, virtually endless amounts. If you want pure renewable, then you would farm or fish. Farming requires seeds, though, so you’d have to get them first… Foraging is an option, too. Examine bushes. Sometimes they yield cooking ingredients. There are also strawberry bushes, apple trees and such, but you’ll have to wait for summer or autumn before they have any fruit. Then it becomes a matter of preserving them.
the best bet for all things is to keep exploring places you haven’t cleaned out of supplies yet. But as beerbeer said ^ farms and fishing. Though early game you will almost certainly be reliant on hunting the animals that re-spawn, searching brush, and scavenging towns, cars, and anything else that looks like it holds delicious things.
I need to get fabrication from 3 (0%) to 4. Crafting fishing hooks doesn’t seem to increase it. Does it just take a really long time or is there a faster way?
Another question: my right leg took a lot of damage and is still in poor condition (has not healed at all) a day later when other wounds have healed. Is it broken? Do I just wear a leg splint on it for a while?
If it is at 0 or it looks like a red : then it is broken and a splint should fix it.
If you ever end up losing a limb completely, you will have to find a hospital with a stem cell therapy machine. It’ll hurt like hell, but you will regrow a limb that has been lost completely. Doesn’t sound like that is the case here, but keep it in mind.
Does this fix the fusion blaster removal stump?
no idea. I just know that stem cell therapy fixes missing limbs. Never gotten a chance to use it myself… (luckily?)
Removing fusion blaster doesn’t actually leave a stump. If you somehow manage to get rid of it, you gain your hand back because lack of hand isn’t stored anywhere (only presence of fusion blaster).
Ah, ok, by the way you wrote that does it mean that a simple first aid kit and skill is not enough to remove the blaster?
ou cannot remove the fusion blaster cbm (at least last time I checked). Personally I go into a hospital near a stemcell thingy and then save & quit. Then I delete the fusionblaster CBM off my savegame and pretend I used the machine to remove it and heal myself.
Bionic arm CBM plz
How can I tell?
It wont heal, and you wont be able to use a bandage on it to heal it