It won’t rot until you harvest it, at least.
Does using the reaper affect the amount you harvest? Tried harvesting some cannabis, and the amount of several cannabis harvested by hand are around 30-60, while the amount used by the reaper is below 30/rarely reaching 30.
I was gonna answer that via a quote, then realized that I would have been quoting you to yourself.
Hurrah for checking things!
For everyone else, from what Azrad said in the other post, it appears that reapers are not affected by your survival skill, meaning that they can collect less. The question resulting is: Do they provide more than a unskilled survivor? Azrad, what skill level where you for the harvest? Rather, what was your skill at the start of it?
What? Since when? I’m playing on an old experimental before the changes and all my stuff is UPS modded. I never have to hold any of it in my hands.
I think he may be talking about things with rechargeable mods?
Hmm. This gives me a dumb idea. What happens if you try to add a UPS-power mod to a UPS? o3o
[quote=“AseaHeru, post:13124, topic:42”]I was gonna answer that via a quote, then realized that I would have been quoting you to yourself.
Hurrah for checking things!
For everyone else, from what Azrad said in the other post, it appears that reapers are not affected by your survival skill, meaning that they can collect less. The question resulting is: Do they provide more than a unskilled survivor? Azrad, what skill level where you for the harvest? Rather, what was your skill at the start of it?[/quote]
Current survival skill is 17. Using debug, lowered the skill to 0 and tried harvesting cannabis via examining them, and each crop only gave 5. At survival skill 17, one cannabis crop gives 30 minimum and about 60 at the highest. With a reaper, regardless of skill, one tile gave around 5 cannabis at the minimum, and highest is 35. At skill level 9, 45 seems to be the highest, I think.
I hypothesize that you get a UPS that can only be charged by another UPS.
Either that or the mod installation is denied altogether.
Smartass
Doesn’t work, you only get a message saying what a glorious idea it is to mod a UPS with another UPS. Which makes it impossible to recharge an UPS with a recharging station, thereby making it almost impossible to use any UPS-powered weapon with a normal UPS, as you HAVE to use batteries to recharge your UPS, which IMHO is inefficient to the point of uselessness.
What is the strongest, nornal wall, log wall of wood wall?
I have several questions.
- Are mycus berries healthy?
- Has monster evolution been implemented? That would explain all the hulks and other special zombies.
- What does huge boomer slime do?
- Has combat been nerfed since 0.C?
- Can a hulk bash though solid rock?
[quote=“TheFlame52, post:13132, topic:42”]I have several questions.
- Are mycus berries healthy?
- Has monster evolution been implemented? That would explain all the hulks and other special zombies.
- What does huge boomer slime do?
- Has combat been nerfed since 0.C?
- Can a hulk bash though solid rock?[/quote]
1.Health value? I am not sure.
2.Yes, it has.
3.It blinds you for longer I believe.
4.Not necessarily nerfed but reworked.
5.Yes it can.
Thanks, also fuck, and I’m going json-diving for mycus berries.
EDIT: They are, which explains why I get up in the morning feeling good.
By normal wall, do you mean ‘concrete wall’? Anyway, I believe they go from strongest to weakest: concrete wall, log wall, wooden wall.
from terrain.json :
concrete wall: “str_min”: 70, “str_max”: 300,
log wall: “str_min”: 60, “str_max”: 180,
wooden wall: “str_min”: 12, “str_max”: 150,
On huge boomer bile. Aside from the blinding properties of normal boomers, huge boomer bile makes a survivor glow for a short time. Can be very dangerous if you’re trying to sneak around at night and you get hit with the bile. Instant spotlight for your survivor.
You can avoid the blinding properties of the huge boomer bile, but you can still get the glowing side-effect.
As for combat, due to the stamina system it’s no longer as easy to melee a horde. Heavier weapons/weapons which require more moves per attack will drain stamina faster.
how do format mod?
ive decided to rework how zmen upgrade to preserve my original ratios and thats a lot of inconvenience for me. I also guess I ccould my json changes as a mod instead of loose text.
I want to emphasise masters over special undead. oc the counterarguement is that all the upgrades are masters at work . . .
i just want my original monster type ratios maintained. i editted the master upgrade list to be brutal for my methods, and i didnt realize that Green Zs upgraded off that list
By normal wall, do you mean ‘concrete wall’? Anyway, I believe they go from strongest to weakest: concrete wall, log wall, wooden wall.
from terrain.json :
concrete wall: “str_min”: 70, “str_max”: 300,
log wall: “str_min”: 60, “str_max”: 180,
wooden wall: “str_min”: 12, “str_max”: 150,[/quote]
I mean what house wall.
[quote=“TheFlame52, post:13132, topic:42”]- What does huge boomer slime do?
- Can a hulk bash though solid rock?[/quote]
Huge boomers make you glow - at night, this is a SERIOUS problem. IMO, they are the most dangerous creature to you in a night raid, because they bring the horde.
I’ve seen hulks bash through absolutely everything except metal walls (bank vaults and military bunkers).
Well, I’ve been doing surgical night strikes on the hulks that show up around my cathedral, just in case. I’ve got wood walls where I smashed through with the Solar Roller, and I don’t want those destroyed.
do car wrecks are less common now? i decided to go to city to collect some scrap and steel from wreckages for crafting but streets are empty