Tips, Tricks, and Newb Questions!

Are all labs ICE now?

Are you using the new 3D vision? Could you post your encounters here: 3D Vision allows targeting through the floor across z-levels. · Issue #14908 · CleverRaven/Cataclysm-DDA · GitHub if so?

[quote=“Magistrate, post:13070, topic:42”]I’m a little confused on how the new recharging system works. The UPS-compatible recharging units charge my UPS converted items, i.e. my gunsmith repair kit (UPS) (500), but it still requires a UPS to operate. Is this a bug, or an incomplete feature?

Build 4223[/quote]

The new charger is nice because before you’d have to hold the tool in your hands while it charged off your UPS, so it cuts down on silly inventory stuff.

The whole UPS system is weird though; if the tool is necessary in a recipe (or vehicle manipulation in the case of the welder), it will happily run off the stored charge in the tool. If you try to (a)ctivate the same tool, it will refuse to work without a UPS in inventory or a bionic UPS.

E: The new charger really is best of both worlds though. Before, if you had a tool sitting nearby but not in inventory you had to choose between the simplicity of leaving it in a recharger bay with a rechargeable battery mod but maybe running out of charge and having to wait if you needed more charge than it could hold, or you could UPS mod it but you’d have to hold it in your inventory for X minutes after you used it to top off the internal charge. Now we can do both with the UPS mod.

How do I use turrents? I use the Vehicle Addon Mod which means that, by default, all turrents need to be aimed manually, but I can’t work out how to do that. At the controls, there are three options involving turrents:

t) enable/disable turrents
x) configure individual turrents
w) aim turrents manually.

I pushed t to enable the turrents, and now that option says ‘disable turrents’. The message says 'Turrent system is on, but all turrents are configured not to shoot’
I push ‘configure individual turrents’, and that gives me a box with one option: 'q) finish’
I pushed ‘w’, and get the message ‘Can’t aim turrents: all turrents are offline’

Help?

[quote=“digitCruncher, post:13085, topic:42”]How do I use turrents? I use the Vehicle Addon Mod which means that, by default, all turrents need to be aimed manually, but I can’t work out how to do that. At the controls, there are three options involving turrents:

Help?[/quote]

You need to put a military seat at the turret, stand on its tile with your hands empty and use ‘f’ to fire the turret. This works very well if you put a turret over the drivers seat, you can fire the gun as you drive the vehicle. Regular seats won’t work as they have a carrying capacity and you can only have 1 of those parts per square (turret has carrying capacity for ammo).

There are two different ways to fire a turret manually:

  1. The hands-on manual way. You fire turrets 1) by being on the same tile as the turret and 2) by being unarmed. You simply walk to the turret tile and hit ‘f’ at which point the aiming should commence same as with any firearm. There are no aiming options, however, such as careful aim or precise aim.

  2. Setting the turret to ‘manual’ at vehicle controls. This however requires a turret that’s been installed on the same tile as a part called ‘turret frame’ (or ‘turret chassis’). Only then can you issue manual firing commands at vehicle controls.

[quote=“Malkeus, post:13086, topic:42”][quote=“digitCruncher, post:13085, topic:42”]How do I use turrents? I use the Vehicle Addon Mod which means that, by default, all turrents need to be aimed manually, but I can’t work out how to do that. At the controls, there are three options involving turrents:

Help?[/quote]

You need to put a military seat at the turret, stand on its tile with your hands empty and use ‘f’ to fire the turret. This works very well if you put a turret over the drivers seat, you can fire the gun as you drive the vehicle. Regular seats won’t work as they have a carrying capacity and you can only have 1 of those parts per square (turret has carrying capacity for ammo).[/quote]

That helped. I was wielding a rapier, and trying to use ‘e’ … but that method allowed me to use my first vehicle mounted gun :slight_smile: Thanks!

Do any of the normal batteries( i.e. car/truck batteries) charge via solar panels or only storage batteries?

And can any one explain a bit about the farming process? Like optimal times to harvest, optimal time to plant, tips and quirks of the system?

Yes, all batteries hooked up to the vehicle will charge with solar panels.

I dont farm much, but Ive literally just used an entrenching tool to make a dirt mound and then shoved a seed into the mound. like a week or w.e. later a plant was there. They appearently turn into items when they are ripe, so when you see that blue background on the dirt you should check it.
-I also hear that theres fertilizer, and I dont know how many tiles will feed a man for the year or how NPCs react to the process or w.e.

Also I think the ambient temperature in the area needs to be >10 Celcius, so planting in the middle of the day is optimal in the spring/fall.


So, has rotten meat always been capable of making the transformation into delicious meat jerky?

Hmmm yea i figured out the basics of farming, im looking for a bit more indepth info before I harvest this farm. Like does the plant generate more food the longer its growing? Will the food go bad if i leave it on there during the summer or into winter? Maybe some one has a bit of a guide on it.

Also whats the differences between a large electric engine and an Enhanced electric engine?

So can anyone explain, in detail, what is this 3D talk all about ?

Yes, car/truck batteries can be charged via solar panels, though they have far less capacity than storage batteries.

As for farming, if you got a stable base, it’s best to plant them sometime around spring when it’s warm enough. You can add fertilizer to speed up their growth, and you can do that multiple times as the plant is growing. Like when you’ve planted it, put some fertilizer in, and you’ll be able to put fertilizer in again once they become seedlings, then again when they become mature plants.

Not sure if this is a quirk, but if you don’t harvest plants when they’re ready to be harvested, the amount of plants you can harvest will keep growing, at least for the plants that won’t rot like wheat/dandelions/etc.

For example, when I’d plant hops then immediately harvest them when they’re ready, I’ll get around 10 hops flowers per plant. By accident, I forgot to fertilize one hops and blueberry tile, and while the rest were ready to be harvested, it was a day before winter and it was doubtful that those two would be ready for harvest. This was on a previous base of mine and I left those two to presumably wither away during winter.

But they didn’t. By chance I went back to that area on spring and found that those two were ready for harvest. When I did, I found that the hops and its seeds were several times more than what I usually got when I harvested them immediately. The blueberry had normal amounts, probably because some of them rotted away being perishable and all, but like the hops there were much more seeds harvested.

It makes farming more convenient for me as I don’t have to plant so many seeds multiple times. Just waiting for the start of winter to harvest several 3x50 farm plots.

Hmm, after checking by harvesting a few crops, the ones that end up stacked together like wheat, wild herbs, etc, get larger amounts the longer you keep them planted. However, the ones that come in individual units like blueberries and garlic gloves don’t get larger amounts, though their seeds do.

Ok cool, sounds like i should harvest anything that doesnt stack and make sure to harvest anything else before winter for optimum food amounts.

[quote=“TheKobold, post:13091, topic:42”]Hmmm yea i figured out the basics of farming, im looking for a bit more indepth info before I harvest this farm. Like does the plant generate more food the longer its growing? Will the food go bad if i leave it on there during the summer or into winter? Maybe some one has a bit of a guide on it.

Also whats the differences between a large electric engine and an Enhanced electric engine?[/quote]

The enhanced electric engine is a little more powerful and uses a little more energy than the large electric engine (you can see this on the installation screen) - the efficiency (power gained/energy used) is about even. The big advantage is that the enhanced electric engine is a lot LIGHTER.

Capacity can also be seen in the installation screen (bottom right) - a storage battery holds 100,000 units, a truck battery holds 50,000, a car battery holds 20K (I think - going from memory), etc. Truck batteries are actually pretty darn good, but they are pretty heavy for the amount of energy they store (IIRC).

Are you sure it’s not just your survival skill?
I tried to replicate it by fast-forwarding time by 10 years and wheat plant produced just as much wheat and seeds as one harvested within 2 seasons.

Pretty sure it’s not. I recall harvesting one tile of dandelion earlier on and the amount I got was 20 while harvesting one tile now gave 40.

I’ll plant one dandelion and compare it when it grows.

200% variation is within norm.
It should give you a number of charges between default charges * skill/2 and default charges * skill.

Is there much of a difference between a constructed Rock Forge and constructed Clay Kiln?

One is a forge for making metal, and one is a kiln for hardening clay?