[quote=“pisskop, post:13017, topic:42”]Of course it has a hotplate. Thats how you cook chemicals?
{
“type” : “vehicle_part”,
“id” : “chemlab”,
“name” : “onboard chemistry lab”,
“symbol” : “&”,
“color” : “yellow”,
“broken_symbol” : “x”,
“broken_color” : “light_gray”,
“damage_modifier” : 10,
“durability” : 65,
“size” : 400,
“item” : “chemlab”,
“difficulty” : 3,
“location” : “center”,
“flags” : [“CARGO”, “OBSTACLE”, “CHEMLAB”, “COVERED”],
“breaks_into” : [
{“item”: “steel_lump”, “count”: [4, 7]},
{“item”: “steel_chunk”, “count”: [4, 7]},
{“item”: “scrap”, “count”: [4, 7]},
{“item”: “chemistry_set”, “charges”: 0, “prob”: 50},
{“item”: “hotplate”, “charges”: 0, “prob”: 50}
]
}
{
“type” : “vehicle_part”,
“id” : “kitchen_unit”,
“name” : “kitchen unit”,
“symbol” : “&”,
“color” : “light_cyan”,
“broken_symbol” : “x”,
“broken_color” : “light_cyan”,
“damage_modifier” : 10,
“durability” : 80,
“size” : 400,
“item” : “kitchen_unit”,
“difficulty” : 3,
“location” : “center”,
“flags” : [“CARGO”, “OBSTACLE”, “KITCHEN”, “COVERED”],
“breaks_into” : [
{“item”: “steel_lump”, “count”: [30, 40]},
{“item”: “steel_chunk”, “count”: [30, 40]},
{“item”: “scrap”, “count”: [30, 40]},
{“item”: “pan”, “prob”: 50},
{“item”: “pot”, “prob”: 50}
]
}
So the answer is to leave a frying pan and a pot on the counter and call it a day, because the only thing it appears to have on a chemlab is a pot/pan.
The kitchen unit has a pot/pan, and the chemlab has a chemistry set.[/quote]
Upon checking the game, it turns out that it has a hotplate, so yeah, all you’ll need is a pot (and maybe a still if you intend to brew) and you’ll be set.