Tips, Tricks, and Newb Questions!

There is a book on how to make biodiesel

Where I can find Arcana books? messing around with the debug menu i can confirm they appear at mansions but is there a small chance to find them in houses? Seeker of the arcane scenario as Apprentice is really shallow since i can’t do anything at level 1 arcane, not to mention the starting locations are really dangerous (except to Curious Structure to certain extent), hoping to do a magical playthrought but without the books the skill is completely useless.

A few of the entry-level books have turned up in libraries, mainly History of Alchemy. Additionally, cultist-type monsters and a few others can (rarely) drop them, and chuches have a small chance of The Cleansing Flame showing up. Beyond that, can’t recall where else they’re set to spawn.

A few of the entry-level books have turned up in libraries, mainly History of Alchemy. Additionally, cultist-type monsters and a few others can (rarely) drop them, and chuches have a small chance of The Cleansing Flame showing up. Beyond that, can’t recall where else they’re set to spawn.[/quote]

Fair enough, i’ll give it a second chance.

Looking at the weapons compatible with medieval swordsmanship, there’s a weapon called dusk, and I’m wondering where I can find such a weapon?

Really hoping Dead Frontier didn’t snake its way into the game right now.

When it says “npc watches you craft.” does that mean anything? Are they lvling up by watching me?

Yes.
Once they lvl up enough, it will say “NPC could help you with a batch” instead.

Oh cool, i 've had them help me but i figured they were more static than that. Great feature!

It’s a thing Kadian pestered me to add. :V

I have a question regarding wander spawn.

Is it possible to clear out a town, or do Zombies continuously spawn in towns, even with Static spawn on? It really seems like there are a bajillion zombies in town, adding that the zombies make more zombies when they smash things.

A few of the entry-level books have turned up in libraries, mainly History of Alchemy. Additionally, cultist-type monsters and a few others can (rarely) drop them, and chuches have a small chance of The Cleansing Flame showing up. Beyond that, can’t recall where else they’re set to spawn.[/quote]

Fair enough, i’ll give it a second chance.[/quote]

I tend to find a fair number of them. I usually raid libraries, mansions, and schools for books, and I find them there.

[quote=“indigorain, post:12972, topic:42”]I have a question regarding wander spawn.

Is it possible to clear out a town, or do Zombies continuously spawn in towns, even with Static spawn on? It really seems like there are a bajillion zombies in town, adding that the zombies make more zombies when they smash things.[/quote]

With static spawns it’s possible to clear out a town. Wander spawns seem to continuously spawn small amounts, which glom together into massive hordes. You can keep their numbers down with regular patrols. Wander spawns also tend to concentrate on cities, with a smaller amount wandering the countryside. And they are attracted to sound, so it’s possible to attract them from vast distances if you are loud enough. Or if the monsters make enough racket blowing up cars and dancing on land mines…

Does brushes damage the vehicle alot? Do I need to avoid them?

[quote=“Malkeus, post:12974, topic:42”][quote=“indigorain, post:12972, topic:42”]I have a question regarding wander spawn.

Is it possible to clear out a town, or do Zombies continuously spawn in towns, even with Static spawn on? It really seems like there are a bajillion zombies in town, adding that the zombies make more zombies when they smash things.[/quote]

With static spawns it’s possible to clear out a town. Wander spawns seem to continuously spawn small amounts, which glom together into massive hordes. You can keep their numbers down with regular patrols. Wander spawns also tend to concentrate on cities, with a smaller amount wandering the countryside. And they are attracted to sound, so it’s possible to attract them from vast distances if you are loud enough. Or if the monsters make enough racket blowing up cars and dancing on land mines…[/quote]

Alright, so it seems like it is theoretically possible to clear out a town, but really unlikely. The zombies make so much noise destroying everything which spawns a bunch more zombies.

You’re probably fine if they just hit the quarterpanel or something, but keep your headlights very far away from them.

[quote=“indigorain, post:12976, topic:42”][quote=“Malkeus, post:12974, topic:42”][quote=“indigorain, post:12972, topic:42”]I have a question regarding wander spawn.

Is it possible to clear out a town, or do Zombies continuously spawn in towns, even with Static spawn on? It really seems like there are a bajillion zombies in town, adding that the zombies make more zombies when they smash things.[/quote]

With static spawns it’s possible to clear out a town. Wander spawns seem to continuously spawn small amounts, which glom together into massive hordes. You can keep their numbers down with regular patrols. Wander spawns also tend to concentrate on cities, with a smaller amount wandering the countryside. And they are attracted to sound, so it’s possible to attract them from vast distances if you are loud enough. Or if the monsters make enough racket blowing up cars and dancing on land mines…[/quote]

Alright, so it seems like it is theoretically possible to clear out a town, but really unlikely. The zombies make so much noise destroying everything which spawns a bunch more zombies.[/quote]

The system can be exhausted. The noise will spawn all the possible zombies for the horde, but once you’ve cleared it, you only need to handle the stragglers and any hordes you attract during your fight.

It’s a nasty amount of zombies, but you really can clear a town with enough quiet dakka.

[quote=“indigorain, post:12972, topic:42”]I have a question regarding wander spawn.

Is it possible to clear out a town, or do Zombies continuously spawn in towns, even with Static spawn on? It really seems like there are a bajillion zombies in town, adding that the zombies make more zombies when they smash things.[/quote]
No extra zombies are spawn if you’re playing with static. That’s the specific purpose of static spawns - you get a set amount of zombies and no more. You’ll never be able to see behind everything at the same time, so you’ll have thousands of chances of missing a zombie because you and they move around constantly, possibly avoiding your sight. I’m unsure how the game deals with zombies when you and ‘the reality bubble’ around you are moved far outside the town - are the exact last known zombie locations remembered or can the location shift within some limits when you come back? You are absolutely capable of clearing a city with static spawns on. It’s just quite f—ing tedious since you would really have to check every nook and cranny to be sure, clearing one room and one building at a time and sealing them up once cleared. Quite likely, you would have to drop turrets or something to guard the streets and alleys while you check every pesky little place where a zombie could hide, while thinking “Is it even remotely possible that a zombie could have slipped past my search pattern while I was making my way to this very spot.” You might also have zombies lingering in the vicinity of the town, and they start shambling back if they hear gunfire or any other noise.

There are no bajillion zombies in town. Something like 200 zombies can seem a lot in one place, but it’s not “a lot”. It’s 200. “How things appear” is the lie. Math is the truth. Both can be scary. Count your zombies and overcome the lie of what something “seems like” or “feels like”.

They do damage the vehicle. The faster you drive, the more damage you take, I believe. Avoid them or drive slowly. Check the condition of your vehicle after off-road driving. Frames and armor take the most hits. Install extra layers of bumpers and armor to absorb the shrub damage. Relocate the fragile and important car parts to the middle and back.

sorry, ‘d’ is for dropping in your square. ‘D’ should ask for a direction, it’s for dropping in an adjacent square. I tested your issue and I see it’s not working as I expected…[/quote]

So is this a bug? Is there any workaround? I’ve experimented with various ways of dropping stuff, and it seems I can never get things to drop with their container in the same turn (unless I’m only dropping very few things).[/quote]

No, it’s not a bug, it’s intended.

At the moment, items don’t HAVE “a” container, they are just in the your inventory in general, and worn equipment that gives space just add that space to the pool, so you’re not dropping a container full of stuff, you’re dropping a lot of individual items, including a container.

I only know of 2 ways to drop stuff faster: using advanced inventory management, you can drop entire stacks of stuff as one item by using M, and if you remove a container and have too much stuff in inventory, enough RANDOM stuff from your inventory will be instantly and freely dropped to put you back under the limit.

That’s a limitation of the inventory system we have, where inventory space is a magical pool such that you could wear enough pairs of pants/shorts to hold a 2x4 in all the pockets.[/quote]

Hmm, I tried AIM and it does let me drop stacks, but when I remove a container (with the T command) and then go to AIM, it does not drop random stuff. And if I drop stuff myself it takes turns as normal.