What if anything determines the description for your faction?
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Where can I find info on Muay Thai style? (The wiki is outdated it seems, as the description in-game is different and mentions strength instead of fighting bigger opponents)
(Is there a place in the code I could look to see what effects different styles have? Or an up-to-date description?) -
Why can’t I fill a pot with water? I picked it up off a stove, carried it to a toilet, tried to fill it, was told that the pot can’t be filled with water.
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There was also a 30 gallon jug of bleach: I tried to dump it on the floor but it wouldn’t let me unload it without a container to receive the bleach. is there any way to just empty it on the floor? I tried to activate it but that tries to drink it :).
[quote=“morik, post:12923, topic:42”]1) Where can I find info on Muay Thai style? (The wiki is outdated it seems, as the description in-game is different and mentions strength instead of fighting bigger opponents)
(Is there a place in the code I could look to see what effects different styles have? Or an up-to-date description?)
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Why can’t I fill a pot with water? I picked it up off a stove, carried it to a toilet, tried to fill it, was told that the pot can’t be filled with water.
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There was also a 30 gallon jug of bleach: I tried to dump it on the floor but it wouldn’t let me unload it without a container to receive the bleach. is there any way to just empty it on the floor? I tried to activate it but that tries to drink it :).[/quote]
- Kinda clunky, but you can read [game directory]/data/json/martialarts.json and data/json/techniques.json. This has the advantage of being always up to date.
- Currently only resealable containers can be filled.
- You can cancel on the prompt to other container. Then it will ask you to pick a direction to dump the liquid.
You mean monster factions or the players?
Monster factions have no ingame description as far as I know.
Player factions are accessed by the # key.
Yes I know how to access the player factions menu. The question was “What determines the descriptions?” Or is it just random flavor text?
Ah, you mean the whole, “They are known for x…” stuff. I think it is randomly generated since when you start the game, your followers faction’s description is already made.
{
"type" : "faction",
"id" : "your_followers",
"name" : "Your Followers",
"likes_u" : 60,
"respects_u" : 60,
"known_by_u" : true,
"size" : 1,
"power" : 100,
"combat_ability" : 100,
"food_supply": 0,
"wealth": 0,
"good" : 0,
"strength" : 1,
"sneak" : 0,
"crime" : -1,
"cult" : -1,
"description" : "The survivors who have entrusted you with their well-being. If morale drops, poor performance and mutiny may become issues."
},{
This suggests it to be flavor text, as I don’t recall any signs of wealth, food, etc actually having any effect. Strength (maybe), sneak, crime, and cult do affect some flavor text for factions (the “They are known for x…” thing), but that’s it and I doubt that has any effect.
Aw thats a shame, I was hoping my minions and I could have a broader impact on the world.
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Why are Zombie Necromancers in a constant Tracking state? Surely they could have not noticed my scent 60 tiles away, especially while having the Weak Scent trait.
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How come I don’t get electrocuted when hitting Shocker Zombies with my makeshift crowbar? Does it have something to do with my leather gloves? Last time I tried melee-ing a Shocker (back in Stable) I got absolutely rekt, although I can’t recall whether I was wearing gloves or not.
I wouldn’t want to go into battle against a Shocker Brute thinking I’m immune to on-hit electricity and getting an unpleasant surprise right before I die.
[quote=“KliPeH, post:12930, topic:42”]1. Why are Zombie Necromancers in a constant Tracking state? Surely they could have not noticed my scent 60 tiles away, especially while having the Weak Scent trait.
2. How come I don’t get electrocuted when hitting Shocker Zombies with my makeshift crowbar?[/quote]
- “Tracking” just means they aren’t angry enough to attack, but may hang out near you in case they get an opportunity to kill you.
- Could be a bug - they should zap back every time. Unless you’re wearing hazmat or ANBC.
[quote=“Coolthulhu, post:12931, topic:42”]2. Could be a bug - they should zap back every time. Unless you’re wearing hazmat or ANBC.[/quote]I’m wearing neither, although apparently my armor is good enough to block almost every single hit. Perhaps I’m getting hit but I don’t know about it? I’d expect a “You’re being electrocuted/stunned!” flavor text for regular to-hit damage outside of the Shocker’s special lightning storm ability as well.
All the notifications I get are about the damage dealt, the shocker failing to penetrate armor, and blocking some damage with the makeshift crowbar.
I’m using the 1.12.0-23-gffa60ef-dirty mobile app version on my iPhone.
On shockers, I recall that sometimes my hits would cause my survivor to get electrocuted, but sometimes not. Lately though the latter doesn’t happen anymore, I think. Reach attacks from spears doesn’t seem to conduct electricity, either.
Is there any way to put items in my backpack so that when I drop it, they drop too?
I tried searching around and found a reddit post that said you can select items up to the volume of the container you are dropping and you will drop them all in the same turn you drop the container, but that doesn’t seem to work for me.
When testing, I dropped a Military Rucksack (vol 80) and maybe 30 volume of food, and it took something like a minute and a half to drop everything.
did you use ‘D’ or AIM to drop things? Afaik the speedy dropping only works for ‘D’
This has been one of the main reasons behind the very common suggestion of nested inventory or other overhauls.
This has been one of the main reasons behind the very common suggestion of nested inventory or other overhauls.[/quote]
It should be able to be done without too major of an overhaul, actually, just using the logic that works for sheaths and holsters… That would be a bit clunky to use, but it ought to be fairly simple and quick from a coding perspective.
I dunno. Using advanced inventory manager and using the ‘M’ key seems to drop stacks of items far faster to me.
[quote=“TheDude, post:12934, topic:42”]Is there any way to put items in my backpack so that when I drop it, they drop too?
I tried searching around and found a reddit post that said you can select items up to the volume of the container you are dropping and you will drop them all in the same turn you drop the container, but that doesn’t seem to work for me.
When testing, I dropped a Military Rucksack (vol 80) and maybe 30 volume of food, and it took something like a minute and a half to drop everything.[/quote]
That only applies to going over max volume.
I use ‘d’… ‘D’ doesn’t seem to do anything for me.
Also another question: I was asked by a merchant in a refugee center to clear out the zombies from the back bay, but everything is locked up tight behind metal doors, and she didn’t give me a key. What am I supposed to do?
One particular corner of the refugee center, only accessible by breaking in through boarded-up windows, is overrun and thus sealed off.