Tips, Tricks, and Newb Questions!

Is there any point in indulging our my hunger for sap if I get past the alpha treshold?

If you wind up a post-threshold mutant AND a marloss addict, something has gone hilariously wrong.

At a bare minimum, bad things happen if you try to mutate while already a Mycus, but not sure if it’s equally bad when trying i the other way around. Likely is.

Well I’m just a marloss carrier for now.
But effectively, I don’t know what happens if you try to continue on after passing a treshold.

[quote=“multimark, post:12824, topic:42”]Well I’m just a marloss carrier for now, as I haven’t found a fungal bloom yet.
But effectively, I don’t know what happens if you try to continue on after passing a treshold.[/quote]

We must commit !!SCIENCE!! in the case. X3

Does the condition of my weapon affect its damage output/speed?

My trusty makeshift crowbar has given zombies quite a beating (~60 kills by Day 3) but has also received a fair amount of it in the process, and is now at . health; it feels a bit weaker than it used to be and I was wondering if its health had something to do with it and whether I should go out to gather resources to build another one (or even a different weapon entirely).

Yes. Damaged weapons do less damage.

Its noticable between a heavily damaged weapon and a perfect one, but its not a sharp drop between each tier.

And unless they changed that, a reinforced weapon also gains a bit of damage.

Pick something with stupidly high damage for best results. o3o

[quote=“Random_dragon, post:12828, topic:42”]And unless they changed that, a reinforced weapon also gains a bit of damage.[/quote] Reinforced as in, use a soldering iron on it? How do you reinforce weapons?

Yeah, you can reinforce weapons with soldering iron or welder (metal weapons), or a firearm kit (firearms).

If it’s made of metal, plastic, etc, use a soldering iron.

If it’s got wood in it, you can use a repair kit or toolbox instead.

Can i use melee weapons such as punch dagger or tiger claw with martial arts like krav maga or judo? When im going unarmed its says Krav Maga but when im wielding a punch dagger it says Krav Maga. What is the difference between the blue and red one? Should i use hand-to-hand combat weapons?

Yes your martial arts will work with these kinds of weapons. To be sure try testing if you trigger your ma specific attacks.

There’s a really good youtube video series on katanas by I am Shad, talking about the pros and cons of katanas in a very well researched way. Summary: for pre-modern steel technology, they made a blade that was quite effective at slicing and cutting, at least among the best ever made; modern steel still kicks their a–, takes their lunch money, and makes them say they like wearing frilly dresses. There’s actually video of a katana being struck against a modern blade - the modern blade is fine, and the katana bends rather dramatically (it’s completely ruined).

That said, Musashi (the guy who wrote the Five Rings) really was, by all historical data, an amazing swordsman, who lived a full life and was never defeated in combat, so if you could somehow distill his combat ability (not just by reading the bloody book, which is available in any library), the results would certainly be amazing.

Plus the whole issue of what sort of armor and tactics it was designed to deal with. Even a proper zweihander has trouble with full plate, though half-swording and mordhau allows it to be more effective in that regard.

Or you can always end him rightly. o3o https://www.youtube.com/watch?v=jETLCm7k3sU

Anyway, as it stands we don’t have support for weapons arbitrarily being more or less effective at piercing armor, in the same way ranged attacks can be.

I have see a lot of ammunition that is suposed to pierce ammo do exactly the the same dmg vs armor as the none piercing rounds.
Its like the dmg rounds do 20 and the ap rounds do like 15 and have 5 ap which is 20 dmg again vs at least 5 armor. Am i missing something? Does 1 ap pierce 2 armor or what?

[quote=“Valpo, post:12836, topic:42”]I have see a lot of ammunition that is suposed to pierce ammo do exactly the the same dmg vs armor as the none piercing rounds.
Its like the dmg rounds do 20 and the ap rounds do like 15 and have 5 ap which is 20 dmg again vs at least 5 armor. Am i missing something? Does 1 ap pierce 2 armor or what?[/quote]

Odd. You sure you’re testing in close enough conditions? Gun damage seems to be highly dependent on range and steadiness. ;w;

What type of enemy are you shooting at? In general armor pierce seems to have a difference against stuff like tank drones and shoggoths. I suppose zombie soldiers as well, as you can see a noticeable difference in damaging them compared to nearly every other type of zombie.

There’s a really good youtube video series on katanas by I am Shad, talking about the pros and cons of katanas in a very well researched way. Summary: for pre-modern steel technology, they made a blade that was quite effective at slicing and cutting, at least among the best ever made; modern steel still kicks their a–, takes their lunch money, and makes them say they like wearing frilly dresses. There’s actually video of a katana being struck against a modern blade - the modern blade is fine, and the katana bends rather dramatically (it’s completely ruined).

That said, Musashi (the guy who wrote the Five Rings) really was, by all historical data, an amazing swordsman, who lived a full life and was never defeated in combat, so if you could somehow distill his combat ability (not just by reading the bloody book, which is available in any library), the results would certainly be amazing.[/quote]

From a guy who practices HEMA, the problem I see with Katanas and their martial art is mainly that they came from an isolated culture with no real means of developing increasingly better weapons and armour. Japan was isolated from the world for nearly all of their history, and as such their martial arts were only developed really from clever individuals who devoted their lives autistically to a mono-art. They had nobody else to learn from, or to test their swordsmanship on except for other people from the same culture. This caused them to stagnate, and for much of their history they used the same damn equipment with extremely few changes.

In Medieval Europe, all of the various countries had over a thousand years of constant war to perfect the art of killing humans with swords, and protecting humans with Armour. Many thousands of people were trained in the art of killing, and spent their whole lives perfecting it further and building upon the work of those before them. Every newly developed suit of plate armour was objectively superior to the last, but still owed its inspiration to its predecessor. If certain aspects of the Armour worked, they were put to great use in further suits, and parts that didn’t work out well were either phased out or improved upon until they finally did work.

The Zweihander and the Arming Sword both have over 1000 years of bugtesting, improvements, wars, and many thousands of nobles working on making them the perfect tool for killing. While the Katana is merely the work of an artisan who wanted to make a pretty sword. The katana doesn’t realistically stand up to other European weapons. It’s Fragile, takes too long to make, and was created using extremely low-grade materials due to a lack of battle-tested metalurgy. While the common Zweihander was made from superior metals tested over thousands of years of constant battle, and has been mastered in its construction to a point where an army can easily equip 50,000 people with one… TO USE AS THEIR SIDEARM.

This question might sound stupid but… I suppose you can only find bird eggs in spring?

[quote=“Random_dragon, post:12835, topic:42”]Plus the whole issue of what sort of armor and tactics it was designed to deal with. Even a proper zweihander has trouble with full plate, though half-swording and mordhau allows it to be more effective in that regard.

Or you can always end him rightly. o3o https://www.youtube.com/watch?v=jETLCm7k3sU

Anyway, as it stands we don’t have support for weapons arbitrarily being more or less effective at piercing armor, in the same way ranged attacks can be.[/quote]

To be fair, every weapon has problems dealing with Plate Armour. If you read manuscripts and literature from the medieval eras, most late period plate armour made its wearers invincible combat monsters, who could move as agile and quickly as an ordinary person in his naked skin. Nothing could pierce their armour, so fights between knights could sometimes go on for several hours, until one knight finally knocks over the other. Usually these fights were ended not by wounds, but by you knocking over your opponent, and then placing an blade right up to his eye slit to demand that he surrenders.

Even maces, hammers, and flails had problems with a fully kitted knight, even though these are often touted as “knight killers”. Since knights would also wear thick padding underneath the plate that would stop weapons that rely on shock force. They do however work well against people who don’t have padding.