Cop bots will always know that the world’s only ‘Deputy Sheriff Swat Navy Seal Ranger’ is on the scene!
Cop bots will always know that the world’s only ‘Deputy Sheriff Swat Navy Seal Ranger’ is on the scene! :D[/quote]
And they best get out my way!
Is there any remotely efficient way to fill up vehicle tanks with water? I’ve got a 55gal drum on my buggy and when I go to fill say, a jerrycan, it asks multiple times (every 10 units, iirc) if I want to refill vehicle, but if I select that option it cancels everything and nothing happens. So for now I’m just going jerrycanfull-by-jerrycanfull, which is, uh, just a lil’ tiny bit tedious.
Fill directly from a water tile. When it asks “pump until full”, say no, and it will pump until full.
Fill directly from a water tile. When it asks “pump until full”, say no, and it will pump until full.[/quote]
ARE YOU KIDDING ME.
Ah, another reason I just love cata so much.
What kind of charge (battery, charcoal, etc.) does the acetylene torch use? I can’t figure it out.
Not reloadable. ;w;
Acetylene is a petroleum by product. I don’t think you can crack it from gasoline since it’s already pretty well processed already.
Although we should probably have a mod for oxy-gasoline welding (at lower temps ~= taking more time), right now only oxy-acetylene is implemented. Acetylene is non-craftable as the wiki will show.
Right now an oxy-acetylene torch is OP anyway. (i think i once welded a firetruck-sized vehicle from scratch with just one torch)
I haven’t played in a while. And now i can’t get my survivor to hit something that is 20 tiles away reliably. With a friggin Barret! And 8 skill in rifles. Wtf am i doing wrong? Eyes enc: 0, arms enc 11. Perc 10.
Heya! It’s been several hundred builds since I’ve last played, so I have a question:
Does switching (and saving) between two characters in a world still have the weird effect of instant food spoilage?
For example, one character at 50k turns is played and saved, then another character with 1M+ turns is loaded in. Will everything not properly stored insta-rot?
How’s your marksmanship? It’s the primary skill now for hitting things you mean to.
Didn’t know that. It’s 6.
Hmm. Those are both more than high enough to be a death machine. How’s your hand enc/any current status effects, pain, etc?
It’s winter, so hands are 20, arms 11, eyes 0. No pain, no effects.
Are you taking the time to steady your aim in between shots, letting recoil down, and using precise aim instead of normal fire? o.O
Although we should probably have a mod for oxy-gasoline welding (at lower temps ~= taking more time), right now only oxy-acetylene is implemented. Acetylene is non-craftable as the wiki will show.
Right now an oxy-acetylene torch is OP anyway. (i think i once welded a firetruck-sized vehicle from scratch with just one torch)[/quote]
Don’t think this would add much until we have Survivor Oxygen Distillers, though.
Ammo for flamethrowers.
The game treats napalm as a type of “gasoline” ammo.
Yes, full steadiness. But i usually pres F to fire, when steadiness fills up. Should i pres p instead? Btw to get full confidence i must close in to ~10 tiles (with full steadiness).
I’m not 100% sure if hitting precise aim with full steadiness helps, but it seems to for me.
It might just be one of those “hold Up+A while throwing a pokeball” sort of psychological things though. ;A;