[quote=“Noctifer, post:11555, topic:42”]How should I arrange the blue print or the following vehicle?
ttt
V*V[/quote]
Not sure what you’re asking here, bruh. Do you mean in the vehicle construction interface or what? Speaking of which, is there a breakdown of the current vehicle “layers” anywhere?
EDIT: Please forgive me forgot I was in this thread still.
Their maximum range is affected by strength, yeah. Basically some bows need a minimum strength to get the full effectivenwess out of it, but more strength beyond that won’t increase the range. Which makes sense, you’re not THROWING the arrows, you need the strength for the draw weight.
Their maximum range is affected by strength, yeah. Basically some bows need a minimum strength to get the full effectivenwess out of it, but more strength beyond that won’t increase the range. Which makes sense, you’re not THROWING the arrows, you need the strength for the draw weight.[/quote]
Mhm. Maybe someday we’ll get custom strength bows… Oh well. And is there anything to do with spare minireactors?
And for vehicles, all roofs add is rain/sun protection, right? Or did acid sneak back in when I wasn’t paying attention?
Couple of questions here:
How should you resist the urge to cheat? In the past, I used teleport quite frequently, but managed to kick the habit, although it’s starting to come back. Any tips?
Which is better, mobile or static base? (Any car, any building/area)
What should I wear as a late-game clothing set?
Should I make reloaded bullets?
[quote="_Rogue, post:11565, topic:42"]Couple of questions here:
How should you resist the urge to cheat? In the past, I used teleport quite frequently, but managed to kick the habit, although it’s starting to come back. Any tips?
Which is better, mobile or static base? (Any car, any building/area)
What should I wear as a late-game clothing set?
Should I make reloaded bullets?[/quote]
I’ve been trying to leave the debug menu key unbound. Can’t drop the savescumming habit though. o3o
I tend to do both. Makes it easier to manage loot in a deathmobile if you have a static safehouse to come back to and drop off unneeded supplies.
Any armor you can. I’ve found by now that plated leather armor and above, especially after reinforcing with tailoring, lets me no-selling 9mm turrets to an extent. Failing that, all the storage. ALL OF IT.
If you have a gun you like and want to keep it fed, yeah. Can get lots of powder and lead from ammo you don’t use. But if you’re like me, you’ll often wind up saving ammo in case you find a gun for it. Enough looting and you can keep a number of weapons in rotation. o3o
Thanks! Yeah, I have a problem with save scumming, especially when death is involved. One time, when looting a gun store, I opened the door, ran into a huge boomer, and to make a long story short, I was simultaneously glowing, inhaling thick smoke, biled, on fire, standing in acid, being punched around from a hulk, electrocuted, carrying too much, bleeding, and to top all of that the roof fell on me. As of armor, would MBR vest with Kevlar work with light survivor suit? Or would survivor cargo pants and trenchcoat would be better?
I tend to savescum most when crafting stuff. I seem to be the only one that thinks that savescumming feels less like cheating than just debugging for what I want. >w<
Horde at least one of every ammo type, and that way any ammo you find will be useful eventually, assuming you don’t break them down to feed your main guns.
Not really necessary, you can stock up later. Take a couple that are good with common ammo (or whatever you have the most of) and mod them to be better.
looks it up Sadly not, it seems. You can make RDX though, which is probably the closest in ka-boom to be had. The RDX itself can be learned from Chemical Reference-CLASSIFIED (at level 8) an the anarchist version of AAA Guide 2040 (at level 10).
The RDX charge takes a lot of materials to make, though. You’d sooner find one lying around before you get enough RDX to make a charge, unless you settle for a sand bomb.
Also, can car wheels still atomize items? I seem to get corpses vaporized sometimes, but mostly not.
That seems to have a taken a major nerf recently. Together with the lack of acid damage to items, it makes getting stuff much easier, but getting rid of zombie corpses much more tedious.
Playing in the newest version of experimental and there was some error about an NPC not doing something in a turn, and then my log started doing this: http://imgur.com/SCmMnEK
It’s very much annoying and I’d like to remove it if at all possible.