Wah wah waaaah. You just listed nothing but vanilla vehicles. ;w;[/quote]
I’ve found multiple APCs, a main battle tank and an atomic mini-tank though.
Wah wah waaaah. You just listed nothing but vanilla vehicles. ;w;[/quote]
I’ve found multiple APCs, a main battle tank and an atomic mini-tank though.
[quote=“Iosyn, post:10921, topic:42”]Y’know, never seen a swat van until the latest experimental. Seen pretty much everything else though. We might need to tweak the spawn settings for SWAT and armoured cars up a notch.
Also has anyone found SWAT armour in the police armory yet?[/quote]
I have (Finally!). Two sets of them, with one fitting.
I mean there are tanks and whatnot but they are quite rare compared to the abundance of swat and security cars, they are almost on every street, I could field a small army with all the riot gear, hk ump’s 45 and tear gas cannisters.
Are Wraiths friendly? It kept saying it’s friendly and wishes me no harm.
Kevlar Dog Harness + Dog. Why not work?
security cars sometimes have avesome h&k pistols
Hopefully been toned down a bit since my last PR for tankmod though, which nerfed spawn rates a bit. ^^"
It liiiiees. Kill it with fire. Technically if I recall, I don’t think IT attacks you, but the shadows it keeps spawning will.
Hopefully been toned down a bit since my last PR for tankmod though, which nerfed spawn rates a bit. ^^"
It liiiiees. Kill it with fire. Technically if I recall, I don’t think IT attacks you, but the shadows it keeps spawning will.[/quote]
Wraiths? Is this in vanilla or a mod?
Vanilla. It’s a monster that had been added ages ago but never implemented initially.
When searching for things to craft, I found 'Special Prefixes for results: ’ .
And I’m wonder how to use it, and if I could use it to search for other types of XL clothing to craft.
Do contacts not correct effectively if you’re nearsighted and farsighted? I tried putting them in but without my bifocals it gives me a “you can’t hit well b/c no glasses” message in combat.
Looks like a bug in melee code. It checks for glasses but not for contacts, unlike most of the farsight-related code.
Unfortunately old code is full of repeated code not wrapped in functions (as it should be), which results in missed cases like this.
Looks like a bug in melee code. It checks for glasses but not for contacts, unlike most of the farsight-related code.
Unfortunately old code is full of repeated code not wrapped in functions (as it should be), which results in missed cases like this.[/quote]
Welp, I guess I can live in a world where every prescription doesn’t match my survivor’s, then. Thanks
Does the albino trait still damage a PC if I’m wearing 100% coverage items on all body parts?
does a quick test with an albino character and a debugged-in hazmat suit
Seems like it doesn’t, but I’d want to test further to see if it’s coverage or EP doing that. o3o
EDIT: Yeah, environmental protection is also important. Swapped the hazmat suit for an ensemble of full-coverage stuff (beekeeping outfit and boots) and the sun is back with a vengeance.
I don’t exactly understand how do the hordes work. In many occasions they just invade the town I’m scavenging and stay there forever, even when I don’t make any noises. Will they eventually move away if I stay quiet for some time or should I just run away?
Looks like a bug in melee code. It checks for glasses but not for contacts, unlike most of the farsight-related code.
Unfortunately old code is full of repeated code not wrapped in functions (as it should be), which results in missed cases like this.[/quote]
Welp, I guess I can live in a world where every prescription doesn’t match my survivor’s, then. Thanks[/quote]
1-800-Contacts? They don’t have my brand!
Because glasses are too mainstream? o3o
I dn’t see what you mean
[quote=“hamstersky, post:10936, topic:42”]I don’t exactly understand how do the hordes work. In many occasions they just invade the town I’m scavenging and stay there forever, even when I don’t make any noises. Will they eventually move away if I stay quiet for some time or should I just run away?[/quote]When horde walk into your reality bubble it spawn zombies from horde spawn pool and horde disapear and zombies stay here forever
Yes but it hink he means a still “existing” horde. If they do spawn then those z on your map aren t displayed anymore although the zombies will stay in the place they did spawn in. It seems to me that the question was :
Does an existing horde move away on its own when it hasn t spawned all its zombies yet.
The answere to that… well i am not exactly sure but i think a horde does move a bit without beeing stimulated by sound but its probably not enough to get the desired effect as it should be random smal steps.
Your best bet is actively luring it out of the region you want to enter.