Tips, Tricks, and Newb Questions!

Or mounting a cargo carrier on a unicycle wheel. I think I have a loot addiction…

Cargo carriers and vehicles is really the best bet. You might try a power armour hauling frame, but I think that limits you to something like 200 vol which isn’t much for the usual mid-late game demigod.

Can someone please remind me of the rules for where you can install the vehicle welding rig? I’m trying to fit one on my tank. I forget what else is allowed to be on the same square.

Best bet is to fit the rig first then see what will fit ontop. Storage batteries and internal, underfloor stuff like engines are fine-- As are a roof, solar panels and armour etc.

The Charging station works pretty well-- just chuck a few MP3s with rechargable batteries in amongst the electric chainsaws, circular saws and stuff-- although I find the charging station itself tends to be very easily damaged. That might be just my habit of having the welding rig mounted near the front side of the vehicle though-- powersliding into forests doesn’t really help.
Remember to fit a roof on it.

It uses the center slot. So…aisles, seats, doors, windshields, boards, quarterpanels etc.

Can’t recall if it was cargo space or not, but that’s moot since just about every cargo part uses the center slot. Turrets, however…

[quote=“Litppunk, post:10528, topic:42”]yea Shouldn’t those things cause temporary sleepiness increase? If I recall correctly I took a bunch of cough syrup (vain attempt to sleep away immense pain) and only ever increasingly gained sleepiness instead of ever losing any. Granted not being able to sleep was a large part of this, but the sleepiness effects of drugs etc… should fade away after a while instead of increasing the total amount of time you need to spend sleeping right? Or am I misunderstanding how the game’s sleep mechanic works or something?[/quote]

No one answered my above questions^^
Tl;DR or WTF this crazy guy rambling bout? never can understand him:
is sleepiness from drugs permanent? In that you HAVE to spend X amount of extra time sleeping to recover from taking Y amount of depressants? Or how does it work if some other way?

sorry I can’t help with welding rig.

Maximum derp. I’m fairly certain that hunger, thirst, and sleepiness buildup can’t have temporary changes made to them. So cough syrup should just outright add sleepiness, that plus a negative stim value means more sleepiness.

How can one obtain the recipes for creating survivor equipment? On the item browser, it says you need a fab of 5 to make some of the stuff I want. I have a fab. of 6, and no recipes have appear. I have all the neccessary stuff.

Try reading books that have to do with tailoring, that is my one guess.

Tailoring and mechanics, if I recall. Let me check…

I believe that it is purely skill based unlocking. No need for books. Lvl 8 if I’m not mistaken… maybe 7 or 6

So, survivor clothes/armor. First few items listed by skill demands.

Survivor runner pack: 4 tailoring, 3 fabrication
Light survivor gloves and boots: 5 tailoring, 3 fabication
Light survivor hood: 5 tailoring, 4 fabication
Light survivor suit: 5 tailoring, 6 fabrication
Survivor backpack: 5 tailoring, 4 fabrication

So yeah, you need tailoring. That’s the primary skill for most of the survivor gear, with fabrication as a subskill. It’s swapped with the masks.

Oh that makes sense. I forgot about the sub skills.

Subskills always trip people up. ;w;

Who Created these devilish sub skills!!!
https://www.youtube.com/watch?v=glD17Lyh8EE

Noob modder here with another question: are npc functions jsoned already? I would like to create a new npc for my mod.

Some NPC properties are, but adding quest hooks seems to be undoable.

Code example:

  },{
    "type" : "npc",
    "id" : "old_guard_soldier",
    "comment" : "Generic guard for the old guard.",
    "name+" : ", Soldier",
    "class" : 14,
    "attitude" : 0,
    "mission" : 7,
    "chat" : "TALK_OLD_GUARD_SOLDIER",
    "faction" : "old_guard"
  },{

What I want is an npc that has dialogue I write and then make it spawn in a certain building.
I look at the files and from what I gather you can edit what the npc wheres but dialogue is limited.

Ahah. The NPCs folder has dialog files that allow adding conversations. It’s quests that appear to be hard-coded.

Nice, personal npc follower it is then!