Odd, as the mini-reactors should be outputting just battery charge, not engine power. Were any of the engines damaged or destroyed? o.O
And…if you think that’s damage, two words: 155mm howitzer.
Odd, as the mini-reactors should be outputting just battery charge, not engine power. Were any of the engines damaged or destroyed? o.O
And…if you think that’s damage, two words: 155mm howitzer.
I onced installed a 120mm cannon on my bike’s roof…op
have tried firing the 120mm heat and 155mm heat but they don’t seem to do the kinda carnage i would expect…
I’m still getting the “wet” status effect during rain even when I’m wearing a raincoat… It’s happening much more slowly, but it still slowly builds up. The wiki says rain only wets the head, torso, and arms, which the raincoat covers. I don’t have anything else on my head, so the hood should be working. Is the wiki just wrong? (I’m running stable)
Though I’m sure bicycle and/or motorcycle artillery has been thought of before. XP
And…ah, you mean the DU round? All of the shells will do a number on anything they directly hit, but unless you’re firing into a zombie crowd it’s usually hard to score a direct hit. Though if I recall, they’ve buffed explosions some so it SHOULD at least take a chunk out of the undead nearby.
I believe the raincoat only makes it so you get wet less but doesn’t make you immune from it.
Tank mod? Is this in the experimental? I’ll have to check it out.
Can’t really see much use for AP/DU/APFSDS or HEAT in Cata. HEAT is a primarily anti-armour shell-- imagine a flat disc of copper being hit very hard and fast in the center until it starts to deform into a pyramid and then spear and you’ll have a pretty simple idea of HEAT. Doesn’t tend to fare well against the newer composite armours either-- and that’s before we even start talking about spaced armour.
Maybe for the odd tankdrone or Chicken walker, or punching a hole through a bank vault with AP.
Arguably HE would be better against a chicken walker anyway. There’s a reason bi, tri and quadped vehicles have never made it into combat zones aside from that weird-ass american robot mule thing. Because Murica. Disabling a bipedal vehicle with HE would be laughably easy.
HE and HE-SH (High Ex, Squash Head) is where the real fun is. Unfortunately IIRC the Mininuke explosion is only around one map tile-- Depending on the filler, a 120mm HE/HESH could probably completely demolish half a cata house, if not the full thing.
Also did I hear right we have 155mm cannons in the game? Because now you’re into the big artillery calibers-- those things would be monstrous.
Do we have an MLRS yet? I love those things. Probably be a fun way to blow yourself up if you rammed a shrub too fast though.
In a nutshell…yeah, mod in the experimental version. As it stands, we sadly don’t have explosion effects that mimic shaped-charge explosives, so HEAT behaves more like an HE from a projectile that hurts like hell if it scores a direct hit. Note that the vanilla HEAT for the tankbot’s pseudo-weapon acts the same way.
155mm does get some delicious range, but it’s limited by the fact that you can only shoot so far before you’re hitting the limits of your vision and/or the reality bubble.
I am currently imagining calling in a 155mm artillery strike on an NPC’s approximate position using the world map and laughing maniacally as their entire position is turned into a fireball.
Should be possible, right? I mean, you can do it with nuclear missiles…
that nuclear strike just create crater overmap and spawn radiation dust what quickly drops
no harm is done to monsters
and aiming artilery to do indirect attack is realy hard and difficulty increases with distance where you must be more precise
If only the reality bubble had a setting so that players with beefier computers could actually do that. ;w;
At the very least, by the standards of the other in-game weapons it should have high range. Hmm. What’s the longest-ranged weapon in-game anyway?
And yeah, the nuclear strike only affects the map, exacerbated by the effects likely being outside your reality bubble.
I am currently imagining calling in a 155mm artillery strike on an NPC’s approximate position using the world map and laughing maniacally as their entire position is turned into a fireball.
Should be possible, right? I mean, you can do it with nuclear missiles…[/quote]
Yeah, should be possible, but I don’t think a government would station an automated artillery post anywhere near a friendly inhabited area. In comparison with the 120mms, 155s pack a shit ton more explosive filler. Demolishing a cata house would be easy as hell. Might be fun to have a timed artillery strike, as you walk into the area and see the shells fall on the horde one after another until there’s nothing but half-eaten ruins and rubble strewing the area. Be risky as hell though-- but a non-radioactive alternative to the ICBM silos might be fun too.
Most systems today are packed full of computerization-- I mean a computer can aim, adjust and triangulate much faster than a human.
If there’s an observation drone they may even be able to account for things like wind speed.
Obviously they have limitations where a human can just eyeball it until they’re ranged in.
Fun fact, the newest Russian MBT (of which I suddenly can’t remember the name. Tunguska?) is said to have an APS that can not just shoot down incoming missiles, RPGs and such, but even enemy tank shells. If you want to believe russian media that is. Heh.
Well, all things are possible. Even just deflecting an enemy shell by a small amount would likely increase the survival of the host vehicle, but it must be a goddamn expensive system just because of the electronics and engineering required.
Hmm. Yeah, automated artillery might be impractical. Tankmod stuff is at least manned, so that’s a little more excusable. I’m wondering if we’ll get good use out of the EXOPLOSIVE_HUGE flag added some time ago…
[quote=“Arek_PL, post:10511, topic:42”]that nuclear strike just create crater overmap and spawn radiation dust what quickly drops
no harm is done to monsters
and aiming artilery to do indirect attack is realy hard and difficulty increases with distance where you must be more precise[/quote]
Wait wtf? So what’s the point in using the nuclear strike? Just replacing stuff like fungal spires with craters?
Anyway, I wonder… Could this be done? Have it so you summon a strike and doing so spawns items in that map square.
… Live grenades.
Then as soon as you actually enter the reality bubble, they go boom and kill everything.
That might be a workaround. Another would be like the retroactive handling for solar panels and other things that should’ve been functioning while out of the reality bubble. Basically load any monsters once the newly-nuked area has been loaded, then calculate damage.
[quote=“DG123, post:10515, topic:42”][quote=“Arek_PL, post:10511, topic:42”]that nuclear strike just create crater overmap and spawn radiation dust what quickly drops
no harm is done to monsters
and aiming artilery to do indirect attack is realy hard and difficulty increases with distance where you must be more precise[/quote]
Wait wtf? So what’s the point in using the nuclear strike? Just replacing stuff like fungal spires with craters?
Anyway, I wonder… Could this be done? Have it so you summon a strike and doing so spawns items in that map square.
… Live grenades.
Then as soon as you actually enter the reality bubble, they go boom and kill everything.[/quote]
Might be possible to have a smoke grenade to signal a strike or maybe a laser designator once you’ve hacked the outpost and restored power or something.
Smoke signal Grenade is obvious, designator could either work as just ‘look at this square and select’ or as a gun-type weapon in its own right-- might be fun to fumble it now and then and accidentally designate something far closer to yourself.
Once X amount of turns pass, create explosions and stuff in adjacent tiles. Could probably get smoke cover (i.e like smoke grenades, but fired from artillery), Napalm-- although everything will probably end up on fire anyway. Wouldn’t want to make them instant kills unless RNG really hates you and lands a direct hit, but any hit should be fairly debilitating.
Also to be fair, Fungals deserve to be nuked at any and every opportunity.
That is unless you’re Marloss man or a true survivor.
I’m quite fond of Triffids. Especially since you can craft napalm out of them, with which to kill more Triffids.
personaly i like fungaloids, they are neutral to me and i am neutral to them
Heresy. Unless you’re outright playing a Mycus.
No love for the nether?
Tekeli-li. ;A;