[quote=“DG123, post:10515, topic:42”][quote=“Arek_PL, post:10511, topic:42”]that nuclear strike just create crater overmap and spawn radiation dust what quickly drops
no harm is done to monsters
and aiming artilery to do indirect attack is realy hard and difficulty increases with distance where you must be more precise[/quote]
Wait wtf? So what’s the point in using the nuclear strike? Just replacing stuff like fungal spires with craters?
Anyway, I wonder… Could this be done? Have it so you summon a strike and doing so spawns items in that map square.
… Live grenades.
Then as soon as you actually enter the reality bubble, they go boom and kill everything.[/quote]
Might be possible to have a smoke grenade to signal a strike or maybe a laser designator once you’ve hacked the outpost and restored power or something.
Smoke signal Grenade is obvious, designator could either work as just ‘look at this square and select’ or as a gun-type weapon in its own right-- might be fun to fumble it now and then and accidentally designate something far closer to yourself.
Once X amount of turns pass, create explosions and stuff in adjacent tiles. Could probably get smoke cover (i.e like smoke grenades, but fired from artillery), Napalm-- although everything will probably end up on fire anyway. Wouldn’t want to make them instant kills unless RNG really hates you and lands a direct hit, but any hit should be fairly debilitating.
Also to be fair, Fungals deserve to be nuked at any and every opportunity.
That is unless you’re Marloss man or a true survivor.
I’m quite fond of Triffids. Especially since you can craft napalm out of them, with which to kill more Triffids.