In the CBM Menu there is a button to switch to remove CBM -you need a medkit, a cuttingtool and lots of luck but it works[/quote] with some skills removing it is not a problem[/quote]
There’s a broken cyborg class in the lab start - you start with EVERY mis-installed bionic, plus joint torsion ratchet and all the alloy plating.
I’m playing one of those where I’ve manage to remove all the bad bionics. Yeah, it’s a very hard start, but it’s fun.
As to cargo spaces, I recently found my first trailer that WASN’T completely totalled… SO MANY CARGO SPACES! It was just silly.