Tips, Tricks, and Newb Questions!

its sufficient to block most common damage

Maybe I should nerf it then… owo

there isn’t really much option for early hats though cause most of them are not very affective early

So this was upsetting i made it almost a year… guy had some form of nondescript disease… headed to pharmacy 2 towns to the east… go into town at night and get jumped by 2 spitters and 4 soldiers in a house

How does this boat mod work? Just for kicks I saved my game, then drove the deathmobile into shallow water, took the rollers off, and put on boat boards. The result was “unbalanced” no matter how many boat boards I put on, and wouldn’t move because it was “too leaky”.

What kinda parts does it take to build a boat?

If I recall, you need a minimum of 3 boat boards, PLUS have to put one on every single vehicle tile.

Hmm, that’s what I did I thought. Will try again later.

Regarding the gun wielding douchebag he never seems to run out of ammo. He’s blasting armies of giant bees and zombie dogs and chasing me while firing firing reloading and more firing.

If only I could kill him I’d get quite a lot of ammo assuming he drops the amount he’s actually holding.

You can repair metal plate armour with a sewing kit. Wtf?

Haha what. You can use a spare magazine mod on a flintlock rifle to make it effectively double barreled.

Also I now have about 50 honeycombs.

Yeah, the delicious medieval armors mostly have leather as a submaterial and can be repair with sewing, so not sure whether hooded hard hats need a tweak or not. ;w;

Also, spare magazines for a gun that doesn’t even have a mag. Wat. :V

also on the .50 cal rifle…and a few over 1 shot weapons, hard to say if it technically a oversight as you could have some kinda strap you holding the bullet as seen on some shotgun…irl, but in the flintlock’s case… no sense…

Wasn’t it a idea a while ago to allow to add more then one spare mag?

easily fixed by just adding the RELOAD_ONE tag to them all

I thought you could already attach more than one spare mag, but I could be remembering wrongly.

I seem to remember in an old version of DDA having an assault rifle with multiple magazines.

Anyway this is very silly if the flintlock is meant to be a muzzle loader. Not so much if it breaks open and you load it with a cartridge, but the normal reload time suggests the former is the case.

nada…

Doh. So adding RELOAD_ONE would unfuck hat, right.

wouldn’t of said it if i didn’t test it before hand… unless someone plans to add revolver speedloaders… thouth…

If weapon mods can be used to REMOVE flags rather than add them, we can have revolver speedloaders.

Anyway, this seems like an obvious fix.

Heavy automatic shotgun? How do I get one of these?

Also, how do I stop NPCs stealing my stuff? They seem to be unfairly heavily armed so I can’t just shoot the bastards. Although I do have a molotov…

There’s a “no NPC pickup” option in zone definitions, via uppercase Y. Dunno if it stops random NPCs though.

[quote=“DG123, post:10098, topic:42”]Heavy automatic shotgun? How do I get one of these?

Also, how do I stop NPCs stealing my stuff? They seem to be unfairly heavily armed so I can’t just shoot the bastards. Although I do have a molotov…[/quote]
crafted out of the m2 browning with somewhat high skills i belive it’s autolearned…hard to say if it worth it using but there way to many guns in this game…

need moar ammo https://en.wikipedia.org/wiki/Dragon’s_breath

Dragon’s Breath is useless as an actual lethal ammo type unfortunately.

Oh but I just remembered somethinge else. Why don’t we have 40mm Beehive rounds yet? (At least, I don’t think we do…)

Crafted from lots of .22 bullets. Basically like a 40mm buckshot round except each shot ball is replaced with a .22 bullet.