Tips, Tricks, and Newb Questions!

Can someone remind me where to find portal generators? Is it labs or mines or somewhere else?

Don’t know about mines or other places, but you can find one in labs for sure, it’s a pretty rare drop though. Sometimes you can find one in 3-4 labs raided, sometimes you’ll find a couple in every lab.

Is there a cheat that allows for speedier real-time reading? I don’t mind the gametime clock, but I only have so many hours in my actual day to sit and watch the CDDA world ease along when my character is reading.

Also- I am a little confused about the spawn settings. What happens if all spawn types are set to FALSE?

The game processes faster if you’re at a “quieter” location. Don’t read near refugee centers or zombie populated areas. Go in the middle of nowhere, or underground, perhaps. EVAC shelters are pretty nice and remote, too. They have the console for permanent partial lighting but also a guaranteed underground level. You’ll really want your Reality Bubble (60 square radius) to be as free of other creatures as possible. If you’re unlucky though, there are ants on the same level, behind a mass of rocks. Also keep an eye out on the books’ descriptions. Notice the chapter reading duration. Prefer books that are faster to read if at all possible. Plan your reading. Also listen to music to keep your morale/focus up (MP3 players, car stereos).

If you really get sick of reading, just cheat the skills and toss away some food and water to simulate resource consumption. And maybe sleep for a week. I, uhh, I assume skill levels can be cheated using the debugging tools…

Someone might be able to figure out how to reduce the book reading times, by modding and reducing the chapter reading duration, at least for those more demanding books.

I theorize that you would get no zombies or NPCs at all. You would still encounter wildlife though.

Thanks!

Nope. Turning static monster spawns off enables dynamic monster spawns.

Do ants constantly burrow while in realitybubble or are the tunnels fixed?

I think it’s eventually planned to have things like ants, bees, wasps, blobs, triffids, and the mycus expand and grow their domains naturally as time goes on to continue posing a threat to the player (in a similar vein to how zombies evolve now) along with overmap scale fighting aganist eachother. But as of right now ant tunnels and other things are set in stone on worldgen.

Nope. Turning static monster spawns off enables dynamic monster spawns.[/quote]

Thanks, Dragon. So follow-up. With dynamic spawn, I assume then that if I wipe out a town, the zombie population around and in that town will bounce back to roughly the same population as the first time I wandered into that town?

Possibly. Maybe more, maybe less. Basically it spawns the monsters in an area over time, with more off them spawning depending on noise, but the pool will eventually be depleted. I’m fairly certain the total size of that pool is the same as how many monsters would appear all at once in static mode, under otherwise identical world settings. Not 100% sure on that though.

Either way, more noise, more spawning. X3

So how excactly does corrosive zombies acid work?!?
Got whacked by pair of em while wearing an entry suit.
None of my gear got EVEN scratched, but the squishy parts got melted underneath them.
I don’t think that’s how acid ought to work unless it’s a special acid!
(Yeah, blacklist incoming.)

I’m guessing it’s due to the corrosive attack being treated like a ranged attack that also spawns acid pools. So while the acid created can specifically harm your legs and feet, plus whatever you’re wearing there, the attack itself can hit any body part.

And ignore entry suits EP which lets me stand in a pool of acid without harm.

Pretty much. Most of the decent hazmat gear has crap for armor value, which is a bad thing when an acid-creating effect also counts as a conventional projectile.

Version 0.C-3467
All refugee center NPCs went missing. Is it… is it because I didn’t do the first mission, “clear the backroom of zombies”? o_O
Or is this a bug?
There are no corpses. I was gone for a day maybe, I came back and they’re just not there anymore.

How would I use the lua console to display health now? The wiki says player.health but that was before some recent changes. I tried player.healthy and player.get_healthy() and they give errors, so how would I check that now?

[quote=“BeerBeer, post:9496, topic:42”]Version 0.C-3467
All refugee center NPCs went missing.[/quote]
I saw people reporting this, ah here: http://www.reddit.com/r/cataclysmdda/comments/39s63w/i_finally_found_my_holy_grail_a_populated_refugee/?

Dunno if that will help any…

So i built a wood wall, then a stone wall, in the location where a window had been, but could see and walk through the wall after having built it. Is there a way to properly secure the empty location that had been a window?

Did you actually finish the whole wall? Most wall constructions are built in steps, so it’s possible you only had the resources to complete the first or second step without actually finishing the whole wall (thus you are seeing through the unconstructed holes).

This, exactly.