Tips, Tricks, and Newb Questions!

Ah, that might be it. Odd.

Thats what I thought, but no. all I have is single shot, burst, and my rail mounted crossbow. no bayonet option[/quote]

Try removing the crossbow and see if it works, there could be a bug handling alternate fires.

I mean it worked okay with my m4a1+bayonet.[/quote]

Yeah, that’s what it was. Once I removed the rail mounted crossbow, the Bayonet popped right up like a friggin daisy.

I recall once getting several tough zombies grabbing me. This was already an end character that had a dragon skin vest and a survivor trench coat. Almost died. Being grabbed by that much had reduced the speed to the levels of being frozen. If I didn’t have a shotgun at that time it would have been death.

Is there any way to tow a non-driveable vehicle with another?

None that i know of and i’ve searched for it, since i’d really like to do that (to tow a custom made cargo space cart to my main vehicle)

Need some assistance with quest.
Should be investing cultists, but can´t find anything usefull. What do I need to spawn via debug to get this done?

[quote=“troll from behind, post:9267, topic:42”]Need some assistance with quest.
Should be investing cultists, but can´t find anything usefull. What do I need to spawn via debug to get this done?[/quote]

You’ll have to go downstairs and get a “Etched Human Skull”.
The Staircase is in it’s own room, No Doors, Only a single window that’s boarded up…
Just Be careful when going downstairs, There could be a few Dementia(s).

None that i know of and i’ve searched for it, since i’d really like to do that (to tow a custom made cargo space cart to my main vehicle)[/quote]

you could keep ramming it, that will move the rammed vehicle unless the wheels are gone hehe you wont have much car left when you’re done though.

None that i know of and i’ve searched for it, since i’d really like to do that (to tow a custom made cargo space cart to my main vehicle)[/quote]

There is not, I suggested towing. It’s already been suggested and talked about. They said the mechanics in making it work are actually harder than coding being able to drive another and haul it. (Like a bike in a pickup, car etc.

Those that suggest it’s simple need to remember physics. Anyone actually backed up a trailer and parked it IRL. How long and how many times did it take you to learn. It’s not easy as speed, and how much you turn matters. A ‘tiny’ bit can push it the wrong direction as the focal point of the turn is the hitch. Also is the trailer a 4 wheel trailer or 2? Long hitch or short? How many times did you jack-knife it?

Those all some of the things that would need to be taken into account, a small number. The way the physics work with speed and turning in Cata: DDA. You would jack-knife it every time. because turns are drastic, increments and not smooth. That isn’t even taking into account that pulling a trailer too fast the odds of the hitch breaking loose due to a bump or if the weight was greater than the vehicle could effectively ‘push’ you if it didn’t have it’s own brakes. I’ve normally skilled drivers forget that they are pulling the horse trailer fully loaded (with hay, not horses), and slide into guard rails because the trailer weighed more than the truck and the brakes in the trailer couldn’t handle the load. They calculated the weight of the hay bails on an ‘average’ and later, found they were actually about 10-15lbs per bail more than they thought.

So towing is complicated. Could it be simple… sure… but then it’s too easy. But towing 1 car with another is also tricky when you have 1 driver. Because there is no one to brake in the rear vehicle. Which is the safe way to do it so it helps slow down when needed.

Thats what I thought, but no. all I have is single shot, burst, and my rail mounted crossbow. no bayonet option[/quote]

Try removing the crossbow and see if it works, there could be a bug handling alternate fires.

I mean it worked okay with my m4a1+bayonet.[/quote]

Yeah, that’s what it was. Once I removed the rail mounted crossbow, the Bayonet popped right up like a friggin daisy.[/quote]

Is this somethoing i should post to a bugs thread?

None that i know of and i’ve searched for it, since i’d really like to do that (to tow a custom made cargo space cart to my main vehicle)[/quote]

There is not, I suggested towing. It’s already been suggested and talked about. They said the mechanics in making it work are actually harder than coding being able to drive another and haul it. (Like a bike in a pickup, car etc.

Those that suggest it’s simple need to remember physics. Anyone actually backed up a trailer and parked it IRL. How long and how many times did it take you to learn. It’s not easy as speed, and how much you turn matters. A ‘tiny’ bit can push it the wrong direction as the focal point of the turn is the hitch. Also is the trailer a 4 wheel trailer or 2? Long hitch or short? How many times did you jack-knife it?

Those all some of the things that would need to be taken into account, a small number. The way the physics work with speed and turning in Cata: DDA. You would jack-knife it every time. because turns are drastic, increments and not smooth. That isn’t even taking into account that pulling a trailer too fast the odds of the hitch breaking loose due to a bump or if the weight was greater than the vehicle could effectively ‘push’ you if it didn’t have it’s own brakes. I’ve normally skilled drivers forget that they are pulling the horse trailer fully loaded (with hay, not horses), and slide into guard rails because the trailer weighed more than the truck and the brakes in the trailer couldn’t handle the load. They calculated the weight of the hay bails on an ‘average’ and later, found they were actually about 10-15lbs per bail more than they thought.

So towing is complicated. Could it be simple… sure… but then it’s too easy. But towing 1 car with another is also tricky when you have 1 driver. Because there is no one to brake in the rear vehicle. Which is the safe way to do it so it helps slow down when needed.[/quote]

well, actually, i would want to haul a cart in my vehicle more than being able to tow some vehicle.

So towing is complicated. Could it be simple.. sure.. but then it's too easy. But towing 1 car with another is also tricky when you have 1 driver. Because there is no one to brake in the rear vehicle. Which is the safe way to do it so it helps slow down when needed.

As a Texan I can verify the total authenticity of that ^^^^ backing trailers can be extremely frustrating untill you have had practice backing trailers. Everything this man said is true. And if your REALLY looking for !!FUN!![sup]TM[/sup] try driving a heavier goose-neck trailer that puts the truck at its carry limit, loaded with dirt. No more functioning trailer brakes, warped trailer brakes that vibrate when used more than minimally, AND heavy Dallas traffic. I am lucky to alive, and all those jerks that cut you off at the last second and slam on the brakes are lucky to not be pancakes… -_- and they are so caught up in their own world THEY DON"T EVEN KNOW how close to death they came thanks to their own stupidity. Life’s to short to live in Dallas. Country life 4 me.

As a workaround for players I recommend using the drive-by-wire to manipulate multiple vehicles at once. Though I have yet to get far enough in game to actually be able to do it… I have plans to make a giant train like setup like… (rivet?) did. With a drive-by-wire tree smasher/bridgebuilder? in lead and a scouting/looting Drive-by-wire vehicle in a place of convenience. Hopefully someday the AIs will be smart enough to be able to use vehicles as you tell them to.

I am not sure how the drive-by-wire thing works but I hope you can put a camera on the vehicle so you know what the vehicle is doing when its out of your vison…

Also a GPS following addition to drive-by-wire would be nice if possible. Being able to set it to follow your signal at a set distance (sure it would run into trees and stuff and smash up if you start weaving through the forest, but it would make dealing with multiple vehicles on open road so much easier) would be very nice. I feel this is likely easiest/best stand-in for vehicle towing… I only assume it is not already implemented because no one ever seems to suggest it as an alternative.

Whew sorry bout long post.

Sparr did some work on Vehicle on Vehicle action, if anyone wants to pick up where he left off.

Hmm. Splitting vehicles would be more interesting and more practical for those of us who use filled gas tanks as post-apocalyptic bunker busters.

So how would I go around building a survivor tank, that can roll over EVERYTHING without a dent?
Have 20 heaviest tracks, mini reactor, plenty of mil plating & tools.
What I don’t have is huge amounts of gas or diesel.
Did think of using reactor just for guns, but the rest needs to also be able to move and don’t want zeds climbing on me solar panels.

Quarterpanels are your friend. Place any important componants, wheels, windows, engine, lights etc farther inside the vehicle, or add a shell of quarterpanel around it. Anything you can’t avoid to move IN, you move BACK, since all the fun happens up front. To become tank, you must think like tank.

Towing would indeed be very difficult, as he pointed out. Simple ATTACHING (and detaching) one vehicle to another ought to be quite a bit easier, and it would accomplish most of what is needed most of the time, at a relatively small realism cost (most of the time).

Yeah, I’ve got a mod that makes several more things foldable, and I’ve suggested just making EVERYTHING foldable (at the same volume as the piece that makes it up, or actually bigger than that piece for many sheet-metal-based pieces) to address this very thing.

Some kind of “this tile is part of the vhicle but counts as plain ground and lets you park other vehicles on top of it” piece would be perfect, really. You could use several of the together to haul cars, etc, or just have one to put you cart on, or something in between for your raiding bike, etc.

Fold all the things?

I appreciate all the discussion about being able to tow vehicles; I didn’t realize the mechanics behind it were quite that complex. So if I want to take a car that’s sans wheels back to my base to tear it down in relative safety, I’m somewhat SOL, it would seem. What about a towing bar, like the type you can rent from U-Haul in current day? The bar clamps onto your axle and is T-shaped, with attachments to the front axle of the vehicle you want to tow. That would at least prevent the “Nobody steering / braking the car behind you” problem

I suppose I could make a hauler and keep a set of wheels in it with a jack and throw on wheels, drive it home, take them back off again. it becomes decidedly more difficult if it’s missing something like a motor.

As for pushing other vehicles with a functional car, couldn’t you create a rail or something on the front of the moving car (Think bulldozer blade) and push a stricken car ahead of you? I know Dlightfull said it would damage the car in front. Does this even apply to really low speeds as well? 9 MPH pushing shouldn’t cause that much damage, does it?

I’m also thinking that the pusher vehicle would have to be pretty heavy so that the mass outweighs the mass of the pushee or else you won’t get very far. A quad with a plow blade won’t move a flatbed, no matter how hard one tries :slight_smile:

Random side note: I was very annoyed with DDA yesterday. Found an SUV in great shape, and started loading all my house-loot into the back of it. Hopped in and discovered it was missing it’s seats… Note to self, look at more then the fuel gauge and energy gauge when deciding to load up 3 houses worth of looted goodies into a vehicle…

Check all the things before driving it. I’ve learned that the hard way.