[quote=“Pyrite, post:7147, topic:42”]Is there any good reason why rainwater needs to be boiled before it’s drinkable?
Finally, canned foods still show up blue, as in perishable, but there’s no reference on the wiki for how long they should last. Will they basically last forever, or what?[/quote]
Rainwater is not considered pure drinking water IRL either.
Canned foods don’t rot because cans protect them from rot. I think it can be considered a minor display bug that they are shown in blue.
[quote=“Thwap, post:7149, topic:42”]What dictates target selection after killing your initial target when burst firing?
On a similar note, am I doing something wrong with manual vehicle turret targeting?[/quote]
Picks the closest hostile thing.
Yeah, I’m the author of the crappy manual targeting. I already sent a rework (not perfect, but at least not-crap), but the devs are quite busy with more important stuff at the moment. The change is low priority (affects only a small selection of players, isn’t a bugfix, requires heavy testing) and so will have to wait, but again - it is there, working and just waiting for verification.
New system has two parts: aiming a turret and aiming all turrets.
Aiming a turret consists of unequiping your weapon, getting onto turret tile, pressing ‘f’, using turret’s weapon like a held gun (doesn’t allow aiming yet - part of what makes it not-perfect) and firing it like a held gun. Also allows changing turret mode while standing under it.
Aiming all turrets happens when you press ‘f’ while unarmed and sitting at control panel of your vehicle. This aims all turrets at once, but doesn’t use (or train) your skills and takes all turn (or more, if you’re slow).
Imperfections are: no aiming turrets, no bonus for using a turret (should reduce recoil) other than not hitting veh parts, no seeing through veh parts while on top of your roof (turrets are all on the roof), no seeing turrets while inside car, not too useful display for aiming all turrets (only shows how many turrets are in range) and no skills used for aiming all turrets. And possibly many more, but that will show only after testers get to it.