Tips, Tricks, and Newb Questions!

Greetings everyone.

Is there some way to transfer vehicle from one save to another? I want to create a new world and bring my char (and his vehicle) to that world. I tried to search for it in ‘save’ folder but there is some much files in there )

Thanks in advance for your advice!

[quote=“Sanarr, post:6702, topic:42”]Greetings everyone.

Is there some way to transfer vehicle from one save to another? I want to create a new world and bring my char (and his vehicle) to that world. I tried to search for it in ‘save’ folder but there is some much files in there )

Thanks in advance for your advice![/quote]

I have just updated this draft Iam working on that teaches you how to:

http://www.wiki.cataclysmdda.com/index.php?title=User:Dreukrag/Draft_SavegameEdit

That’s entirely random, like the basement, which can spawn with an absolute treasure trove or nothing at all. You got lucky.[/quote]

The computer is not lying. Mostly. Clearly the others who left the shelter before you didn’t take the last one this time.[/quote]

im expecting an army of jabbereocks ot something now. theres a fully intact if unfueled humvee jus outside as well.
murphy is waiting in the wings…

[quote=“dreukrag, post:6703, topic:42”]I have just updated this draft Iam working on that teaches you how to:

http://www.wiki.cataclysmdda.com/index.php?title=User:Dreukrag/Draft_SavegameEdit[/quote]

Using that… I have a save dating back to 0.8 that has ballooned to ridiculous proportions. Would be nice to move it to a newer, smaller world.

Also, I just found a bandit camp yesterday! This game continues to surprise me.

How long do cans prevent food from going bad? Does the food stay good so long as it’s in the can?

Yep, that’s the idea.

Do plants respawn? Flowers, underbrush, shrubs, trees? Or am I going to have to keep going further afield for datura seeds?

Fruit trees regrow fruit annually. Same with bushes, I believe. Shrubs/Undergrowth/flowers, no. You are going to have to move on for datura seeds.

So how does the game determine if your gear gets damaged?
Does it test if the clothing gets damaged by compairing the damage that gets through to the bash/cut protection of the piece of clothing, possibly damaging the gear more if the damage getting through exceeds the clothings armor in multiples?
Doesn’t really have that much of an impact to gameplay, but one must know goddamned!

[quote=“troll from behind, post:6710, topic:42”]So how does the game determine if your gear gets damaged?
Does it test if the clothing gets damaged by compairing the damage that gets through to the bash/cut protection of the piece of clothing, possibly damaging the gear more if the damage getting through exceeds the clothings armor in multiples?
Doesn’t really have that much of an impact to gameplay, but one must know goddamned![/quote]

// if the post-mitigation amount is greater than the amount if ((du.amount > effective_resist && !one_in(du.amount) && one_in(2)) || // or if it isn't, but 1/50 chance (du.amount <= effective_resist && !armor.has_flag("STURDY") && !armor.is_power_armor() && one_in(200))) {
Though looking at that now some of the logic seems a little strange… not sure all of that is intended to work that way.

Is there any way at all I can pick up a liquid? I accidentally poured a bunch of diesel onto the floor when I meant to pour it into a jerrycan.

Not without the debug menu, I’m afraid. Use a mop to remove the liquid from the floor, if it’s a problem.

What are military black boxes used for?

Just an NPC mission.
Aircraft “Black Box”.

Pumping Int at character creation + Dragon Kung Fu and a certain post-threshold slime mutation = Being able to obliterate shoggoths by punching them like a genius…

Went into a mine. I have a gas mask so the toxic gas isn’t a problem healthwise. Thing is, I can’t see a thing through the gas. Is there any way to close the toxic gas vents in mines?

Not without the debug menu, I’m afraid. Recommend dumping marker-stuff at important places like slopes, etc; some folks actually wall off important areas. shrug

hmm that would be a nice addition… gasses can seep through closed doorways & such at small prob,
but door and vents can be closed and/or stuffed with scrap fabric to prevent gasses getting though…as well as they normally can.

What do the colored symbols ( || |. . |\ ) by clothing represent? Size, durability, condition, protection type, layer level?

I’ve spent the last hour searching through the wiki, this forum, and the in-game help with no luck…

I don;t think I have seen those… O.o do you mean the health bars for your various body parts? thats the only thing I know of thats like that…