Chemistry set. They’re pretty common in labs and also in some basements.
[quote=“Hardluck, post:6375, topic:42”]I assumed that “mass_coeffriction_coefaerodynamics” has its peak value when “mass_coef*friction_coef” has its peak value, if “aerodynamics” is constant.
Then set the mass at “2250” and plotted the values. They peak between 74.995 and 75.005. (Started doing the calculations on paper and then realized “I don’t want to.”)[/quote]
I did it like this:
We’re trying to maximize 50000/( (1000+wheels)(50+mass/(8wheels) ) )
So we’re trying to minimize (1000+wheels)(50+mass/(8wheels) )
We can’t affect mass, so our function is a function of wheel area alone (mass is a parameter). Let’s substitute x=wheels and y=mass (for easier reading).
By expanding the formula we get 50000 + 50x + 125 y/x + y.
As we know from basic precalculus math, function can have its extremum when its derivative is 0. In this case: 50 - 125 y/(x^2) = 0
-125 y/(x^2) = -50, so 5 y/(x^2) = 2
5y = 2x^2
x = sqrt(5/2 y) ~= 0.35 sqrt(y)
So in the end: desired wheel area is ~1.58 sqrt(mass).
That 3.5 I said earlier was wrong - I fucked up at the easiest part (using the calculator to sqrt(5/2)).
For mass=2250, desired area from the formula above is ~75, like on your plot.
Interfaces are far more efficient: you can run your PA from your torsion ratchet and still have a net gain using the mk2.
Does the minireactor produce radiation when turned on?
Not to my knowledge, though I’d be perfectly OK with it leaking radioactive gas if damaged, whether on or off, if it’s got any plutonium in it.
Chemistry set. They’re pretty common in labs and also in some basements.[/quote]
You can also find onboard chemistry sets inside mobile meth labs.
Interfaces are far more efficient: you can run your PA from your torsion ratchet and still have a net gain using the mk2.[/quote]
So you can actually run power armor forever if you install the torsion racket?
Seems to me like we forgot to convert the power armor energy drain when we unified Cbm and battery power. Because I’m like 99% sure this wasn’t possible before.
Interfaces are far more efficient: you can run your PA from your torsion ratchet and still have a net gain using the mk2.[/quote]
So you can actually run power armor forever if you install the torsion racket?
Seems to me like we forgot to convert the power armor energy drain when we unified Cbm and battery power. Because I’m like 99% sure this wasn’t possible before.[/quote]
Not quite forever, but if you’ve got a lot of power you can go for a pretty long time, especially paired with solar panels
[quote=“Coolthulhu, post:6383, topic:42”]So in the end: desired wheel area is ~1.58 sqrt(mass).
That 3.5 I said earlier was wrong - I fucked up at the easiest part (using the calculator to sqrt(5/2)).[/quote]
It looks like the question should have been “how few wheels am I comfortable with?”, since even huge vehicles function very well with just one or two. Funnily enough this leads to situation where the more wheels get blown off the faster you go.
Casters are often (always?) small enough that they don’t add anything to total wheel area.
You can have a military cargo truck balance on a single 30" armored wheel and a set of casters. This will be close to optimal wheel setup for this vehicle.
Casters are often (always?) small enough that they don’t add anything to total wheel area.
You can have a military cargo truck balance on a single 30" armored wheel and a set of casters. This will be close to optimal wheel setup for this vehicle.[/quote]
It’s also close to optimal illustration of an Exploit: casters shouldn’t transmit engine power. They also shouldn’t be able to contribute to balance if non-caster wheels are present IMO.
OK, it might be strange that I reached the level of experience I have (I’ve had Flimsy characters who’ve handily survived to their second summers and whatnot) without actually understanding this, but…
How does Focus really work? Is it just that you need Focus to be able to learn, but how much you have doesn’t affect how quickly you learn as long as you have enough of it to learn, or is it a multiplier (like 120 Focus = multiplier of 1.2) to experience gain, or what?
[quote=“AllisonW, post:6393, topic:42”]OK, it might be strange that I reached the level of experience I have (I’ve had Flimsy characters who’ve handily survived to their second summers and whatnot) without actually understanding this, but…
How does Focus really work? Is it just that you need Focus to be able to learn, but how much you have doesn’t affect how quickly you learn as long as you have enough of it to learn, or is it a multiplier (like 120 Focus = multiplier of 1.2) to experience gain, or what?[/quote]
From my understanding, it gauges how much xp you learn from an action, so dodging an attack with 100 focus will give you more xp to dodge from that, than if you had 30 focus for example. So you will still learn, even with a low Focus, but it will be at a much slower rate. Exact numbers I’m not sure on though, but that’s the gist of it.
Yes. A simple multiplication like that.
They don’t transmit engine power - a bigger wheel is still required to provide wheel area or else k_mass == 0, which kills acceleration.
As for not providing balance: it could be solved by restricting a range of wheel sizes used depending on attached wheels, say, +/-10 wheel bigness.
This would solve not just casters used with huge wheels, but other stupid combinations as well. And it wouldn’t restrict small wheel+casters, which is a sensible setup for a small robot.
As a side effect, that way we could also approximate how high is the vehicle above ground (if we ever cared about this).
Though I’m not sure if it’s worth the effort - having to attach a bicycle wheel instead of casters won’t really change anything.
Fengferth and Coolthulhu: thanks for the heads-up. I thought that was the case, but I wasn’t sure. Now I know what the true value of listening to an MP3 player while reading or being stylish while killing zombies is.
Or maybe I don’t. I know learning skills from a book consumes Focus, but does more Focus grant a higher chance for a bigger XP gain each time the ‘you study X skill’ thing ticks? It seems like it does, but I’m unsure.
Good question
Books I’ve never been too sure about, I was always under the impression that reading books gave a set amount of xp that is unaffected by focus, however reading will still drain focus because you are still effectively learning.
It’s quite difficult to test this, I always seem to gain the same amount of % (give or take) while reading books, depending how easy they are to read. If focus does have an influence in reading then it’s not really noticeable.
I could be wrong so take this with a pinch of salt.
It should actually give more exp with a higher focus. Not really noticeable though (sometimes you may get 1-2% more exp than usual).
Semi related question about the speed stat. Does it also influence other actions aside movements and attacks?
For example reading books, repair clothing, crafting something, or build something with the construction menu - let’s say that every action takes one minute each, but I am wearing too much stuff and receive speed penalties due to warmness.
Does it take always a minute to clear those actions?
Interfaces are far more efficient: you can run your PA from your torsion ratchet and still have a net gain using the mk2.[/quote]
So you can actually run power armor forever if you install the torsion racket?
Seems to me like we forgot to convert the power armor energy drain when we unified Cbm and battery power. Because I’m like 99% sure this wasn’t possible before.[/quote]
I just tested it briefly with the Mk. II interface. It is indeed vastly more power efficient than the UPS CBM. Running around with the Torsion Ratchet and Solar Panels CBMs I was seeing net gain using a light power armor. I don’t know about running TR only or how different it would be with a regular PA.
Also, now that dead military squads loot tables have been modified so you’re not ending up with tons of high-level gear just by running around the place for a bit, perhaps the loot table for the Power Armor Hauling Frame needs to be looked at. I haven’t run into a single unit in dozens of hours spanning multiple games - for example, in my current game I have found 2 complete power armors and 1 complete light power armor suit but now hauling frame. I don’t think it should be quite so rare.
How do you activate hordes in a ready-generated world? I’m sure Flame did at one point.
Use ? to open the help thingie, then 2 to open the options menu in-game.