Tips, Tricks, and Newb Questions!

Is there a way to transport vehicles through different worlds and game versions?

Hello, I have no idea about vehicles. But I found one and it has gasoline which I want to take. When I press V it show me that gasoline, but if I examine the car it says it is out of gas. if I go to that place and examine it says I can either examine the car or throw the items on the ground, but I don’t want to do this because maybe the gas vanishes then. I have some bottles with me, how can I siphon some of that gas?

Thanks alot

[quote=“Namal, post:6303, topic:42”]Hello, I have no idea about vehicles. But I found one and it has gasoline which I want to take. When I press V it show me that gasoline, but if I examine the car it says it is out of gas. if I go to that place and examine it says I can either examine the car or throw the items on the ground, but I don’t want to do this because maybe the gas vanishes then. I have some bottles with me, how can I siphon some of that gas?

Thanks alot[/quote]
A rubber hose is needed if you want to siphon fluids from a vehicle. A question for you: Is the gas on the ground? Is the gas tank broken? If yes then you can’t take the gas from the ground.

[quote=“Darkfirephoenix, post:6304, topic:42”][quote=“Namal, post:6303, topic:42”]Hello, I have no idea about vehicles. But I found one and it has gasoline which I want to take. When I press V it show me that gasoline, but if I examine the car it says it is out of gas. if I go to that place and examine it says I can either examine the car or throw the items on the ground, but I don’t want to do this because maybe the gas vanishes then. I have some bottles with me, how can I siphon some of that gas?

Thanks alot[/quote]
A rubber hose is needed if you want to siphon fluids from a vehicle. A question for you: Is the gas on the ground? Is the gas tank broken? If yes then you can’t take the gas from the ground.[/quote] the car menue says there is no gas, but it shows throgh the V menue and it is like in that care pile. There is a grey # on that place and it says drop items on the floor or something when I examine that. I also found a gas station and I was able to acticate the pump, but I couldn’t get me some gas in a jar either.

How do you people deal with late game item management? Dump everything not needed at the moment in a home base and keep only necessities in the mobile one? Triage procedure? Everything just seems like it would be useful at some point and I always end up swimming in tons of stuff that I barely ever need or use but can’t bring myself to abandon so the late game for me is more like Inventory Management - The Game :frowning:

Also, huge props to whomever made frames, lumps, chunks and scrap metal workflow. Now I can just pull a couple of frames off of a wreck and not worry about hauling tons of steel around in a car.

[quote=“KA101, post:6296, topic:42”]Grapnels can save you from falling in a sinkhole or fill in for ropes; they kick in automatically (and are retained if successful) for the former, and as seen here, are optional but consumed for the latter. Nice job being prepared.

KA101 debugs dovla 100 marijuana for actually doing the smart thing when faced with a bottomless stairway

(Seriously, I’ll authorize you debugging yourself that amount. It’s extremely rare that I see posts from people who actually used the bloody ropes we provide.)[/quote]

:salute:

In my bases, I usually sort out stacks of items from left to right on counters, and store clothes in dressers that a build. I have dedicated tiles to categories of items like so:

Food
Rubbish (Plastic bags, aluminium cans, empty bottles etc.)
Tools (From pots to pickaxes)
Melee Weapons (Nail boards/Katanas/Diamond Knives)
Ranged Weapons (Bows/M4A1’s/Blah)
Ammo + Ammo parts
Rags/Leather/Thread/Kevlar/Other clothing materials
Electronic Parts (Batteries/Copper wire/Spare CBM’s etc.)
Building Materials (Mostly 2x4’s/Scrap metal/Steel chunks)
Dresser for non-armoured clothing (My tuxedo/other swaggy clothes)
Dresser for armoured clothing (Survivor suits/Chitin body armour/Other crap I made for the swag)
Mutagen + Other chems

The essentials I keep on me are:

Storage/encumbrance effective armour that I wear, duhh.
My trusty diamond machete
Rivtech short shotty + explosive rounds for emergency ‘fuck off’ moments
A molotov, because molotov
2 EMP’s, just in case
Caffeine pills for a nice boost
Tactical meth
Tin can/Lighter/Waterskin, for emergency water
Jerkyyyyyyyyyyyyyy, for emergency food

I usually bring a torch too, but my arachnid ways give me Full NV, so I’m good.

With all these neat tiles in my large power substation’s house, I know exactly where everything is and can move to a pile of stuff to look through it knowing where everything’s going to be.

Shopping carts/wheelbarrows are also very useful. Get one when you can. If you want to master inventory management, you need a dedicated area where you can set up your base, or a large mobile fortress with a lot of trunk spaces.

I usually keep a simple orginization of
Guns and explosives
materials
tools and usefull stuff
consumables
perishable consumables
ammo
Cloths and armor
and the good stuff

Anyone know the significance of breather pits? I’ve never seen these things before and just thought it was a pink slime pit, but it’s not on the map and its one of those randomly generated things created during map gen.

Darn, barely missed page 420. Anyhow, HELLO!

I have a few questions, I’m still pretty noob at all this, specifically in the vehicle construction area.

1. How exactly do you get a muscle engine to power an alternator to charge a battery? I’ve tried a few different things and I cant seem to install any sort of alternator on a foot pedal.

2. I’ve made a few pedal bikes but can’t seem to get the safe top speed over 17mph. I’m not sure if that’s normal speed for a pedal bike or if I’m doing something horribly wrong. Also it turns slower than my pickup truck.

3. I’ve been installing ‘controls’ from vehicles unto the pedal bike—is there another way to control the thing? I feel like that might be my mistake.

Questions aside, glad to be here! Cataclysm is the best thing since sliced bread! Once I figure out the game itself I’m going to try to contribute in some way, as long as the games coded in C++ it shouldn’t be a problem.

Also, another note, maybe tone down the registration questions? Since I’m just starting with Cataclysm I play classic zombies, and that left me without the knowledge to answer quite a few of the questions. “What critter is famous for talking to you?” No clue! Doesn’t mean I’m a spambot! Just a suggestion.

Overall, great game, great work, 10/10 would get eaten by zombies again.

Probably, with a lot of digging through map files.

This is some black magic and I’m not sure if this works:

Climb into the vehicle in question, open the map and check the coordinates (They’re in Z,X,Y format) of your location. Save the game and create a backup. Open up your map folder. All the data from world generation is stored in folders that are named by the map coordinates. It should be a case of copying the right folder that matches the coordinates for your vehicle over into the map folder of your new save.

For some reason, the map files for the origin coordinates (0,0,0 IE the middle of the map, the place your new character spawns) aren’t saved in the map folder with all the others, but in the save file instead. I reckon the safest bet would be to drive your vehicle to the 0,0,0 coordinate, save the game, create a brand spanking new world, copy 0,0,0 over and pray to god that map generation doesn’t break when you load it up.

Is it possible to die of old age

Nope.

[quote=“botherations, post:6310, topic:42”]1. How exactly do you get a muscle engine to power an alternator to charge a battery? I’ve tried a few different things and I cant seem to install any sort of alternator on a foot pedal.

2. I’ve made a few pedal bikes but can’t seem to get the safe top speed over 17mph. I’m not sure if that’s normal speed for a pedal bike or if I’m doing something horribly wrong. Also it turns slower than my pickup truck.

3. I’ve been installing ‘controls’ from vehicles unto the pedal bike—is there another way to control the thing? I feel like that might be my mistake.

Questions aside, glad to be here! Cataclysm is the best thing since sliced bread! Once I figure out the game itself I’m going to try to contribute in some way, as long as the games coded in C++ it shouldn’t be a problem.

Also, another note, maybe tone down the registration questions? Since I’m just starting with Cataclysm I play classic zombies, and that left me without the knowledge to answer quite a few of the questions. “What critter is famous for talking to you?” No clue! Doesn’t mean I’m a spambot! Just a suggestion.

Overall, great game, great work, 10/10 would get eaten by zombies again.[/quote]

  1. You’re probably playing stable version. It’s only possible to install alternators on pedals in the experimentals. Experimentals are generally more fun because they have all the new stuff and you can watch them “grow” (and contribute yourself).

  2. Bikes are slow, because current vehicle physics are quite simple. If you’re optimizing the bike for speed, first make it light (no need to go overboard with it, though) then balance its wheel area by trying different wheels. The area (sum of squares of radii) counts, not types of wheels. Also, keep it structured like a single vertical line.

  3. Yeah, you need controls at the moment.

One thing about the C++: DDA is in C++, but not “just” C++ - it’s the rather new C++11.
If you’re on (GNU/)Linux, it’s easy to set up.
If you’re on windows and the game doesn’t compile, you can try the “updated guide” on wiki (it’s kinda clunky, but it works):
http://www.wiki.cataclysmdda.com/index.php?title=How_to_compile

Some people got it to work on codeblocks, but visual studio probably won’t work.

On late-game inventory management (or even early-game inventory management if you’re a serious hoarder like I am): Advanced Inventory takes some getting used to but is awesome. It’ll actually do things like read piles of scrap metal or rags as a “stack” instead of a long list of individual items.

Question: Should i be spawning in the middle of nowhere every time I try to play the lab challenge, or no? Because i keep getting Ninja Beared because of this.

Side note: Mooses need to not be invisible! Or invincible!

what is the button for advanced inventory

[quote=“Cataclysmic Days Await, post:6316, topic:42”]Question: Should i be spawning in the middle of nowhere every time I try to play the lab challenge, or no? Because i keep getting Ninja Beared because of this.

Side note: Mooses need to not be invisible! Or invincible![/quote]

No, you shouldn’t be spawning in the middle of nowhere every time. Do you have mods or world options like no special zombies or classic zombies only toggled on? Because things like those can actually disable labs in mapgen entirely.

Forward slash (/). I think. If I’m wrong you can try backslash instead.

Once you’ve opened the advanced inventory, hit ? to see the controls, because it’s kind of confusing.

At the most basic, you’ll see two tabs (one on the left side of the screen and one on the right side of the screen), and in each tab an array of numbers (1-9) arranged in a square, plus letters like D, I, and A. The numbers 1-9 correspond to the nine individual tiles beneath you and adjacent to you, with 5 being the one you’re standing on. D corresponds to a vehicle you’re dragging, I corresponds to your own inventory, and A corresponds to the entire nine-tile area around you. In order to change what tile/tiles/inventory you’re looking at (1-9, D, I, A), push the key corresponding to what tile(s) or inventory you want to view. In order to switch to the other tab, hit the “tab” button. You can hit the f key to enter a word filter for searching; don’t forget you’ve set a word filter or else you will be very confused in future uses of advanced inventory (I’ve done this). You can hit the r key to clear your word filter so you see everything. To move things, make sure one tab is set to the space or inventory you want to move things to, then switch to the other tab and scroll to highlight the thing you want to move and hit enter.

Example: you’ve got a bunch of shit in the six cargo spaces of your flatbed truck because you just moved house or whatever, and you just want to find your goddamn toolbox so you can go do some shit. Stand on one of the two centre tiles of the truck bed, so that all six cargo carrier spaces are directly adjacent to you or underneath you. Hit / to open the advanced inventory. Hit the a key to set the left tab to look in your entire surrounding area. Then, hit tab to switch to the right panel, and hit the i key to set it to your inventory. Hit tab again to switch back to the left panel, which is looking at your surrounding area. Hit the f key and type toolbox, then hit enter; the list of shit in the left panel should now be limited to just your toolbox. Highlight the toolbox and hit enter to move it to the right tab, which is your inventory. Now you can hit escape to exit the advanced inventory and you should be holding your toolbox.

It’s complicated but once you’ve got the hang of it, it will save you so much time and tears.

/

Is there a way to quickly empty out a lot of plastic bags or alumnium cans?
I know you can empty out resealable containers quite fast with the advanced inventory, but sadly thad doesnt work with bags and cans.
Also, how do I move a whole stack at once on the advanced inventory screen ?
The keybinding thats given in the ? screen does not work.

[quote=“Cataclysmic Days Await, post:6316, topic:42”]Question: Should i be spawning in the middle of nowhere every time I try to play the lab challenge, or no? Because i keep getting Ninja Beared because of this.

Side note: Mooses need to not be invisible! Or invincible![/quote]

Labs won’t generate with some content removal mods (classic zombies, not sure if any others) and if all the cities on the map are too big or too small.
City sizes between 4 and 8 should generally result in cities that can get a lab near.