[quote=“dreukrag, post:5311, topic:42”][quote=“KA101, post:5309, topic:42”][quote=“dreukrag, post:5308, topic:42”]For the people complaining about the funnels, just open Cataclysm\data\json\traps.json and look for the [tr_makeshift_funnel] and [tr_leather_funnel] entries. Just change “funnel_radius”: ## to whatever value you want. I use 280 - ~ 70% of a real one (380).
Is there any documentation explaining how the music system works and if there are any avaible soundpacks? Some time ago the experimental versions came with 2 songs.
Also, is there a way to increase the crafting range so I can use a fire that is near my home instead of having to drag all the food with me?[/quote]
So far as I know it’s run from data/sound/soundset.json. You can plug in additional tracks there and turn off shuffle if you want, though we don’t have dynamic music. Yet.[/quote]
Oh awesome! Can’t wait for the dynamic music. Are there any plans to include a gamelog, so you could have a 3rd party addon read it and play sound cues, like soundsense for dwarf fortress[/quote]
You read my mind, I was just about to suggest a Soundsense like solution. There’s the text that scrolls along as you do things there on the right, but I don’t think it’s external to the game (Like DF’s gamelog.txt). If there was an external log, I would think you’d be able to use Soundsense as is, and point it at the DDA Text file and change the triggers that make the sounds.