I can’t tell you how they compare - never played stable - but I can tell how they work right now.
Light stabbing weapons get stuck a lot, especially the “sharp” spears (ones with much more stab than bash) wasting a lot of time and often getting pulled out of your hands (unless you’re very strong or have lots of skill). Even with 12 str, you can expect to lose a hold on a steel spear after few (weak) enemies and have to search for it in the corpse piles.
Training piercing early on isn’t easy and once you train cutting above piercing, non-spear weapons won’t train or use piercing much because one hit can only train piercing or cutting (miss can train both). So if you cut up 200 zeds with a katana you found and then decide to start using a rapier, it will probably cut rather than stab.
i don’t know,i use only a pipe at starting xD then i use swords or crossbows,bwahahahah +w+ xD
i found a trick for protect own chara by hostile NPCs armed with guns or other firearms! you must only search a veichle for repair behind it xD then the NPC start shooting (he will hit only the veichle xD) until he finished the ammo and then you can attack him easily with firearms or meele weapons! i tryed this tactic every time that i found a hostile NPC and i ever kill everyone xD
Brain power!!! XD
[quote=“trusty_patches, post:5224, topic:42”]I might sound like an asshole but someone should tone down his usage of smilies and exclamations mark [size=12pt]BY A HUGE FUCKING MARGIN[/size]
And also check his spelling.[/quote]
Uhm…sorry.
Then i’m italian and sometimes it’s very hard for me to write in english,especially when i must write long texts or other kind of messages.
So I play stable while my buddy plays experimental.
Can someone put my mind at ease about these new turrets? Because I’m hearing horror story after horror story of being one-shotted while walking down the street, and how this is now the Turret Apocalypse with zombies as a sideshow, because apparently there are super turrets set up in the cities to shoot passers by while ignoring monsters, etc. etc.
[quote=“Thwap, post:5228, topic:42”]So I play stable while my buddy plays experimental.
Can someone put my mind at ease about these new turrets? Because I’m hearing horror story after horror story of being one-shotted while walking down the street, and how this is now the Turret Apocalypse with zombies as a sideshow, because apparently there are super turrets set up in the cities to shoot passers by while ignoring monsters, etc. etc.[/quote]
If you accidently walk into one at close enough range say arround a house corner without serious protection you ll die a horrible death… if it happens to be a tank dron you didn t notice you ll die a horrible death regardless. Usualy you can spot them from afar though and avoid that that way… just not always…
Does this put you at ease?
[quote=“Valpo, post:5230, topic:42”][quote=“Thwap, post:5228, topic:42”]So I play stable while my buddy plays experimental.
Can someone put my mind at ease about these new turrets? Because I’m hearing horror story after horror story of being one-shotted while walking down the street, and how this is now the Turret Apocalypse with zombies as a sideshow, because apparently there are super turrets set up in the cities to shoot passers by while ignoring monsters, etc. etc.[/quote]
If you accidently walk into one at close enough range say arround a house corner without serious protection you ll die a horrible death… if it happens to be a tank dron you didn t notice you ll die a horrible death regardless. Usualy you can spot them from afar though and avoid that that way… just not always…
Does this put you at ease?[/quote]
they are not too common too just scout during day before night raid
[quote=“trusty_patches, post:5224, topic:42”]I might sound like an asshole but someone should tone down his usage of smilies and exclamations mark [size=12pt]BY A HUGE FUCKING MARGIN[/size]
And also check his spelling.[/quote]Please realize that not everyone speaks(or types, or reads) English as their first language. They’ll get better over time, but not with assholes constantly putting them down.
[spoiler]having difficulty with English if it’s not a primary language is completely understandable, oversaturation of emoticons is something quite else entirely
:^)[/spoiler]
anyway,
What exactly sets off Jittery? Because I’ve just been reading books safe and sound in my home when I start getting Shakes on and off for no reason. The only thing I can think of was that I had a Chilly Head and often get Very Thirsty and Hungry when I’m on a reading binge.
Does having Intelligence temporarily altered (ie increased by stims or decreased by status problems) affect ability to read “smart” books? Like if I have 11 intelligence normally but bump it up to 14 with drugs, will I be able to read Robots for Fun and Profit quickly for as long as I stay at 14 INT? Or does this only run off base value?
Yes, you can check in game. When you have a lower required int, you receive messages like the ones you receive from low-light (i don’t remember exactly, something like “you cannot read well, you advance slower in the texts”). I sugest some coffee and cigarete is enough to get that 3 points of int. I never tried the reverse (because any situation that aplies a penalty to int are not a good time to read a book =P)
Yes, you can check in game. When you have a lower required int, you receive messages like the ones you receive from low-light (i don’t remember exactly, something like “you cannot read well, you advance slower in the texts”). I sugest some coffee and cigarete is enough to get that 3 points of int. I never tried the reverse (because any situation that aplies a penalty to int are not a good time to read a book =P)[/quote]
Reading is one way to pass time whilst waiting for your Pain to subside. shrug
Yes, you can check in game. When you have a lower required int, you receive messages like the ones you receive from low-light (i don’t remember exactly, something like “you cannot read well, you advance slower in the texts”). I sugest some coffee and cigarete is enough to get that 3 points of int. I never tried the reverse (because any situation that aplies a penalty to int are not a good time to read a book =P)[/quote]
Reading is one way to pass time whilst waiting for your Pain to subside. shrug[/quote]
[quote=“Valpo, post:5230, topic:42”]If you accidently walk into one at close enough range say arround a house corner without serious protection you ll die a horrible death… if it happens to be a tank dron you didn t notice you ll die a horrible death regardless. Usualy you can spot them from afar though and avoid that that way… just not always…
Does this put you at ease?[/quote]
Not really. It seems like a lame counter-intuitive attempt to make the game “harder” as cheaply as possible. Why am I taking more trouble to avoid turrets than I am zombies in a zombie game? Why would there be turrets randomly set up on city streets and programmed to shoot human beings in the first place? Why don’t they shoot zombies? Why would they belong in a stable release of the game in this state? And if they did shoot zombies, why wouldn’t they be exhausted of ammunition within hours of the zombie apocalypse?
I concur. I’ve been ‘ROFL MURDERMACHINE’D’ several times now, and while at least one of them was a spectacular death, to me this feels unacceptable.
It’s like they’re on the zeds’ side, and that just doesn’t make sense, neither from a gameplay standpoint nor a canonical one. If the people who set up these things did so because of…oh, who the hell cares what it was for, I haven’t read on this. Point is, if the zeds weren’t around yet, the makers would have absolutely no way of knowing that they should tell their machines to differentiate between living and un-living human beings, mutated or not. In fact, they’d probably just shoot everything human or not that didn’t have a specific signal coming from them or didn’t bear a specific insignia. That would still, for all intents and purposes, count as ‘everyone’.
And if the zeds WERE around when these were set up, why in the blue blazes would they NOT tell their machines to shoot the damn things? They are EVERYONE’S enemy, no exceptions! They’re even turning on wildlife and everything else has gone to hell too, even the plants seem like they want to kill everyone and there are wasps the size of cows infesting houses. What WOULDN’T you shoot in this situation?
If you’re going to have something like a tank bot in a game that can destroy anything it sees, what it must be is a force of nature. It has to be hostile to EVERYTHING, or to nothing at all. A roadblock to the zombie infestation; something that even the triffids are getting a run for their money trying to fight a campaign against.
You could get some really epic setups of some of these species or whatever setting up siege fronts trying to expand their territory past this ONE spot that they just CANNOT break, even when they quit the mindless wandering shit and really start to organize. This is something you could start to flavor the game with and spice up the world.
As it is, though, Tank Bots are just zombies with missile launchers that you can’t escape from. Turrets? Rapid-fire sniper zombies. Stupid, stupid, stupid ideas that do not work as intended. I will be severely disappointed if this doesn’t disappear come the actual official release.
^
From what I remember from the wiki all military and police bots were reprogrammed in the middle of everything falling apart. In there haste the machines received instructions to basically murder all LIVING humans, including the people who could actually undo there screw up. The bots apparently don’t recognize zeds as living humans because, ya know, they ain’t.
I could see a mod to get rid of turrets/bots but I would give up on them removed the game altogether. It would make lab runs the boringest things evah.
Would you be willing to explain how you program a turret to actively differentiate between a living and a non-living yet very much animate human being? They ARE alive, they DO radiate heat signatures, they are shaped the same as us, they move, they cross boundaries the tanks are supposed to be protecting. And yet they don’t fire. How about telling apart a human from, say, a grossly misshapen shell that vaguely resembles a human? What are the parameters for this? Is it all just thermal? It can’t be, the lore actively says that zombies are warm! Are yo telling me it checks if they breathe? Follow specific movement patterns? It’s MOVING, and it’s HUMAN-shaped, it’s WARM, why isn’t that enough? What does it use as variables? What are its checks? What if it can’t tell the difference? Are you telling me it’s checking their skin color, or if its skin is intact?
The lore excuses it in one way and yet contradicts itself in another. You can’t say either way based on the story; logically it’s nonsensical and from a gameplay standpoint it’s cheap and ineffective and ruins a lot of fun. There’s already a lot of balance issues in this game and frankly I think this is one of them. And it’s a pretty silly one. I think that it needs to be snipped right and proper. Lore wouldn’t even have to change for it; everything would still match up. They’re trying to make this realistic and if they were staying true to that, in order to continue doing a good job, there’s no way that this specific feature can remain in game unaltered. It steps on everything that the game so far stands for and betrays the intentions of the game’s maker and the coders behind them.
Basically, no. Shoot everything or shoot nothing. You can excuse certain things like bugs and triffids and wildlife and extra-dimensional crap, but at the very least these things must shoot zombies. There’s no reasonable way around it.