better use more 500 is not too much
You can’t recover batteries once they’re used in a vehicle recharging, and any engine that requires power to start will start with 100. Do not waste batteries if you can waste gasoline!
Where can I get a bike? Cube vans, ambulances, cars, motorcycles, even APCs but not a single bicycle.
Do I have to build one myself? Thanks.
I play 0.A stable, if that’s important.
create foot crank running into bike is rare and creating one is expensive better create foot crank and dismantle few shoping carts extra light frame is light and good for small foot crank powered vehicles
Throw shit at manhacks, they die easily.
[quote=“Coolthulhu, post:4589, topic:42”]What exactly do heavier frames do, other than resisting damage? Do they actually protect things attached to them like plating?
Why don’t I get acid rains in experimental? Are they disabled?
How exactly do fungus spores work? I have seen spores get released (from fungaloids, fungal spires and my infected survivors), spores bursting and disappearing, some young fungaloids running around and growing up, but I have yet to see a young fungaloid spawn.
Are mutations weighted in some way? They all have point values, so I’d expect positively mutated survivor to get more negative mutations whenever a mutation isn’t forced to be good. Is it the case?
Are survivors with mutations from one category more likely to get more mutations from that category or do they just unlock related mutations?
How is crafted food “rottedness” calculated when materials are partially rotten? Is it possible to un-rot rotten food by crafting it into food that can’t be rotten? Is it possible to un-rot it by crafting it into food with longer shelf life or by mixing it with fresh ingredients?[/quote]
-
Take more punishment, that’s about it.
-
Yes, ever since the new weather system. We plan to add them again once we can have regional weather overrides, such as near portals, ice labs, etc.
-
Spore-release can give the spores-disease if you’re hit, which can lead to fungal infection. Floating spores can rarely germinate into young fungaloids.
-
Point values are mostly an eyeball-check on how good/lousy a mutation is. If a mutation were to become available in chargen, as with the Lab/Experiment starts, then that’s what you’d pay/get for it. Once the game’s started, yeah, the points don’t mean much. Every mutation carries a certain amount of weight for every category in which it’s filed, and non-targeted mutations tend to give mutations from your heaviest-weighted category.
-
I’m not sure, but in general the answer is Shouldn’t Be.
i am unsure but its maybe possible to make meat jerky out of rotten meat
Thanks for the answers.
I’ll try to experiment with the rotten food then. If I find out that I can un-rot stuff, should I report it or ignore it? I don’t understand the code well enough to offer any non-trivial PRs yet, only empirical data and attempts at explaining it.
About fungaloids: do spores immediately transform into young fungaloids or do they burst and take root or something? Is fungal bed involved or is it there only to make walking harder and burning colonies easier?
fungal bed is actualy good way to kill yourself or destroy your base
1 time when i had base near fungal spire the fungal bed spreaded even inside my base (fugall floor, fungall wall only window sewage and door were normal) after i used moltow coctail to kill a hulk few seconds later i was standing in raging fire when my other character walked in this place even my sewage plant was just pille of rubble nails and rebar
But also a great way to destroy a horde of fungaloids. Cutting them up by hand is lots of work, leaving them be is lots of lag.
Fungi are one of the main reasons why I try to only sleep underground. I have seen what they can do to a city when they’re in your reality bubble.
It started with innocent “What are we going to do on the fungal bed? POUF”. Two days after that I had to evacuate because every action took ~3 seconds.
[quote=“Coolthulhu, post:4611, topic:42”]But also a great way to destroy a horde of fungaloids. Cutting them up by hand is lots of work, leaving them be is lots of lag.
Fungi are one of the main reasons why I try to only sleep underground. I have seen what they can do to a city when they’re in your reality bubble.
It started with innocent “What are we going to do on the fungal bed? POUF”. Two days after that I had to evacuate because every action took ~3 seconds.[/quote]
That’s better than I had once long ago. I was in a shelter near fungal tower, crafting for several days. When I walked out, EVERYTHING WAS FUNGALOIDS. Really, nearly-solid carpet of fungaloids and fungal spores covering everything nearby.
It was pretty long ago so it didn’t lag THAT much due to processing. But killing them all? Impossible.
You guys are making me want to burn down all the fungalbed tiles i can find.
I live in an LMOE shelter and i have a fungal tower 5 map tiles northwest of me, i went there already when some NPC’s got stuck there fighting tendrils and fungal zombies, i went to get their loot and killed everything and got spores in me that i got rid off with antifungal drugs, but the lag is still noticeable, i thought it was zombie hordes going around.
I’m going to scorch the earth with a fire drill lol, i got a gas mask and so i can just go light everything on fire and not worry about smoke inhalation.
Those spores are still floating around that area so i guess i gotta hunt them down too.
If you see a blue T in the woods…
I have a bit of an opposite problem at the moment: I want to get some fungi underground (into a basement) where they would be confined, easy to control and easy to farm for bladders. The only way I see it happening is getting myself infected and vomiting out spores while in the basement.
KA101 leaves a variety of seeds, berries, and gelatin, each in a pale primary color
Eat these, they are our introduction. Well, they will be once I get the last few traits hammered out and test the thing.
I found some gelatin and seed in fungal spire. Gelatin did some minor stuff (one mutation, some nutrition), seeds grew into a bush that spawned spores that died before they managed to do anything. Growing those dudes takes time and isn’t guaranteed to do anything. Maybe if it spawned young fungaloids immediately or if the seeds were common. I can’t eat the seeds either, at least not in my almost-newest version.
Unless I’m doing something wrong, hugging fungaloids sounds like the fastest way to get them below the ground.
Marloss berries are the answer to your problem. Just don’t eat them around anything you care about. (Unless the new fungal stuff has updated that that is, I haven’t had too much time to keep up to date with new editions due to this’s at week being exam time :).
YES! I MANAGED IT! I managed to carry the fungus on my survivor down underground.
It was grueling and extremely painful (999 pain? to what end?). Dude was sitting in the basement for 2 weeks, eating pemmican, vomiting spores and having his arms constantly explode. At one point, that added up to 3000 pain. He had 0 in all stats most of the time.
I should have read more before trying stupid shit like this next time. I didn’t know young fungaloids don’t grow on non-fungified ground and I didn’t check the odds to fungify a tile of solid rock. I had to “fertilize” the ground by burning a counter to ash on it. Ash is easy to fungify, unlike rock. I spent 30 pemmicans (with light eater) before I figured that out.
only 3000 pain? 1 time i got over 6000 (stable 0.A)
I’d get more, but quick pain recovery and high health (arm burst frequency scales negatively with health) fixed that up.
How did you get 6000 pain? Did you survive?