What exactly do heavier frames do, other than resisting damage? Do they actually protect things attached to them like plating?
Why don’t I get acid rains in experimental? Are they disabled?
How exactly do fungus spores work? I have seen spores get released (from fungaloids, fungal spires and my infected survivors), spores bursting and disappearing, some young fungaloids running around and growing up, but I have yet to see a young fungaloid spawn.
Are mutations weighted in some way? They all have point values, so I’d expect positively mutated survivor to get more negative mutations whenever a mutation isn’t forced to be good. Is it the case?
Are survivors with mutations from one category more likely to get more mutations from that category or do they just unlock related mutations?
How is crafted food “rottedness” calculated when materials are partially rotten? Is it possible to un-rot rotten food by crafting it into food that can’t be rotten? Is it possible to un-rot it by crafting it into food with longer shelf life or by mixing it with fresh ingredients?