Tips, Tricks and Newb Questions: Reborn!

Thanks. Yes, it sounds reasonable for humans (that aren’t zombies or ferals), but the spider situation is weird because these monster spiders appeared together with giant cellar spiders that were generally wiped out in two hits (where hitting is the crucial part, as they ARE hard to hit). Both of those are described as having 45 HP by the sources I’ve managed to find, with the giant cellar spider being more dangerous.
It might be worth mentioning I’m on 0.F stable, in case experimental has changed things.

The warehouse spider is a more mutated version of the giant cellar spider, with 900hp. Can confirm that it has the HARDTOSHOOT flag, but only 2 dodge. Giant cellar spider has 45hp and 7 dodge. Both have 2 armour vs bullets. Huge cellar spider is the same as the latter, except only 22hp.

Thanks, this means that this link https://cdda-trunk.chezzo.com/monsters/mon_spider_cellar_mega is incorrect when it comes to the HP (by a factor of 20…). So it’s basically a spider version of the whale wasp.

Yep, it’s likely out-of-date. https://nornagon.github.io/cdda-guide/#/monster/mon_spider_cellar_mega pulls its data direct from the game’s .json files on github, always from the latest version, so it’ll have the most up-to-date info. It also includes the .json file down at the bottom, so you can verify that its interpretation is correct.

Is the wiki still up to date on farming? Specifically, do plants die when it goes below freezing or is that just when you stop being able to plant?

You can’t plant when the ground is too cold, which, in spring, can be during most of the day, with a window in early afternoon. However, this doesn’t kill off the seeds just planted when it cools down (the seeds haven’t really sprouted yet), so it should be safe to plant as early as you’re able to (I don’t think the game has cold crop damaging spells [yet]).

Edit: And a question of my own:
My character has apparently been irradiated, (15 mS according to the geiger counter), but I have absolutely no idea about why that would be I haven’t been anywhere that should be dangerous (e.g. craters), and haven’t hauled any leaking nukes. The worst in terms of items is that I’ve got about 3 atomic coffee makers (and I don’t use them).
I’ve cleared out a steel mill, if that’s a risk location, but otherwise I’ve been killing off zombies and looting buildings in a city (and haven’t seen anything looking like a reactor, apart from some PU generators powering mil-spec search lights in road block, which I haven’t spent any amount of time near). The rest (most) of the time has been spend crafting and reading.
I’ve encountered a number of zombies new to me, but none of them look like they’d spread radiation (and I haven’t spent much time around the corpses apart from pulping them anyway).

Any idea about where I might have picked up the radiation dose, as it’s hard to avoid locations you don’t know you should avoid?

Any chance that one of the atomic appliance is damaged? That would be a possible cause.

Very unlikely, as I’ve never encountered any household items that are damaged when found in their normal place.

Anywhere I can read new fluff about the Exodii etc.?

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Been around any houses where a random part of a room/wall is just rubble? Those are often single missile strike zones and are radioactive.

I’ve seen a room that was surprisingly wrecked, but that was from at least half a tile away, from outside the other end of the building, and I didn’t spend any time there.
Since I ate a Prussian Blue the last evening and had 1 mS in the morning but has gotten “weakness” again trying to clear out more of the same town, I think I need to bring the geiger counter on the next trip.

Edit: Didn’t find anything pointing to the cause. The “weakness” indication may well just have been a lingering indication. My character is down to 0 mS, and I haven’t gotten any radiation indication in any of the random locations I’ve tried. I guess I’ll have to write it off as a mystery for the time being.

Edit 2: I did find a source of radiation in a waste storage facility. Spending a minute picking the door to the guard booth racked up 10 mS, with the background having 25, and that’s outside the fence. Shouldn’t be the source of my previous dose, though, as the previous visit to any of these was two months ago with no picking skill, so it was just rattling the door and then leave. Radhaz suit required for entry…

Is there a bug with move speed on the latest experimental for anyone else? I loaded my game and mine has skyrocketed to 525 base movement speed cost for reasons I can’t figure out. I’m not tired, encumbered, have normal footgear and I only noticed it right after I loaded the save.

There’s a recent bug report of something similar. If I understood it correctly, it’s caused by switching between running and walking, and it seemed that it could be worked around by crawling and then back to walking.
https://github.com/CleverRaven/Cataclysm-DDA/issues/50612

There is a new prone position and you are laying down.

Fast Learner trait costs 3 points and increases your effective focus by 15 (according to wiki)

Your focus level is treated as 15 points higher when gaining skill experience through practice.

Now, in Intelligence stat breakdown there is (according to wiki) a line:

Each point above 8 increases your effective Focus by 5.

Such, 3 extra points of Intelligence should also provide +15 effective Focus

As such, Fast Learner seems strictly inferior, at least as long as you can spend those 3 points on Intelligence directly.

The question:
Am I missing or misinterpreting something? Perhaps, wiki is out of date?

Assuming the info is correct, there are at least two situations where Fast Learner has a place:

  1. The default character generation, where you’ve spent your attribute points, but can use your skill points on this skill (as you indicated).
  2. Attribute points above 12 costs two points each, in which case you may want to gain more effect (on focus) for a cost of 3 points than you’d get from the 4 you can spend on INT (you can’t start with attributes above 14 except with the “all-you-can-eat” starting model, in which case you can ice that cake with this trait on top of your starting 20 INT).

I think the trait may also appear in some mutation trees, but I’m not a fan of mutations due to their inherent gambling nature, and so haven’t looked much into them (my personal preference).

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Well, both of your points fall under “can’t spend those 3 points on Intelligence directly”.

Thanks for the answer anyway.

Ah, cool. Not sure putting you in it when you wake up does much more than add needless keypresses though. Does it make me harder to shoot or something? It doesn’t seem to toggle on tge crouch run walker thing.

It makes it harder to fight back when a zombie catches you sleeping. I think that, when you wake up on your own, you should automatically return to the stance you were in when before you went to sleep.

Seems like a lot of key presses for a pretty niche case but it does make some sense.

Does anyone know how much computers/electronics I need to reprogram hacks/other bots? Also, can I get them to guard a base or will they just follow me around?