iirc it depens on the speed you are driving and the weight of the vehicle, so are you going fast and heavy?, or fast and light?
While infected, every turn there is a very small chance the infection will cure itself.
Does anyone has a link or some info for the mecha update?
Nice, looks liie I’m just completely lucky or there was a great pr recently
If you’re using magiclysm and like night raids; acidic spray is an awesome part of the biomancer questline, and just run from an enemy in the dark, and once you can guess that you’re three spaces away, use the spell and spray away. With how the turns usually go, the zombie will usually be right in front of the cone, just be careful that the acidic spray makes a lot of noise
I think vehicle fuel usage was lowered a while ago to make it more in line with reality. I do know damaged engines will consume more fuel, and some engines are more fuel efficient than others.
I made several test vehicles to check gasoline usage a bit back:
- A 3x4 780kg roadster with a V6 engine, racing slicks and 20L of gasoline
- A 3x4 1500kg personal tank with also a V6 engine, but heavy frames and armored wheels. Also mounted a set of rams in front for some of the tests (making 3x5)
- A 5x8 7000kg Mobile fortress with a v8, but also tested a v12, an electric engine, rams and front quarterpanels and naked frames
I made a test track consisting of a mixture of road areas and traversable off-road areas and made the cars to a fixed number of laps after topping up.
- Lighter vehicles consume less gasoline than heavier ones. Weight seemed to be the most significant aspect in my tests. Removing the storage batteries and the extra ballast (to make the fortress slim down two tonnes) impacted the fuel consumption significantly.
- Smaller engines consume less gasoline than bigger ones, but also a smaller engine seems to consume more than a bigger engine when pulling big loads. Replacing the V6 of the tank for a V8 did not increment the fuel consumption as much as it did on the roadster. Swapping the V6 of the roadster for an I4 make it so efficient that probably you could traverse the full map back and forth on a single 20L tank. Increasing the engine size in the mobile fortress actually made it run a bit more efficient on roads, IIRC.
- Aerodinamics seem to be also a determining factor: replacing the row of rams for a quarterpanel made the fortress consume a bit less and made the top speed a bit better
- Wheels also seem to affect: replacing the roadster slicks for wide wheels made little difference if I kept to roads, but saved fuel when I started going off-road. Adding a third row of wheels on the fortress improved the speed on off-road, reducing the consumption notably (but slightly increasing it while on roads)
- Speed does seem to affect but to a less degree: the roadster sipped gas at 130km/h while the fortess was gulping it at 80km/h
I did not test for damage, as save for start hitting the parts (and that does not guarantee reproducible results) I did not found a way to spawn a partially damaged engine or wheels.
IIRC you liked to travel light, with small vehicles and little load. Motorcycles and small cars consume very little gasoline and can travel very far without worrying about having to reload. You start feeling the pain at RV size.
Is gun jamming present in the 0.D stable and 0.D experimentals?
Not really, I think the only thing you get from that is a malfunction when firing, which basically means your gun doesn’t shoot
As QuietCoyote said above, and even then I think it’s only certain guns.
However I haven’t had a malfunction in a real life year, or I just haven’t noticed.
Okay, how does using CBMs from corpses work now? I’ve been getting nothing but faulty filthy CBMs from my dissections. When (a)ctivating them the text mentions the CBM needs to be resetted. Are these the equivalent as fried CBMs? If they can be salvageable, what else do I need to do to use them?
I think there’s an option in the item menu to repair them or you can repair with soldering iron.
Also you need to disinfect them in autoclave + autoclave pouch.
Hey guys, is there a way to reduce lag on android? My game run smooth on old version. in newest its very laggy its need 2 sec for character to move. Thanks
Do you have a lot of NPC’s and items nearby?
Because the game accounts for everything an npc could do with those items without really doing anything with them, which can make the game very laggy
Im playing game without npc and i was in the middle of nowhere
I also find out that long actions like reading and construction becomes very slow. It’s not laggy - when you press “.” it quickly responds with a prompt to stop the action - but it is just slow as if you are manually pressing “.” to wait out the action.
Often it seems the problem is associated with the z levels at least for me. I have experimental z levels on and anytime i sleep next to a lab it takes 20 to 30 minutes to get thru the night. Big buildings with multi levels also slow the game especially the apartment towers.
That certainly could be one of the many situations that may lead to the slowing.
When the slowing happens I was in remote one-level farm house. And it doesn’t slow down every time, but only occasionally.
Yeah, its true…after i turn off Z level lag reduced into playable,but it will lag again if i close to bridge. dont know why
What focus used to? And how to generate it? Sometimes i jush have 15 focus on my char
Focus is used to determine the percentage of xp you get when you train. So 15 gives you i beleive 15% of the experience you would normally get. To get focus you need to have good morale for a period of time. The higher the better. So once you reach i high level of focus like 115 then ypu get 115% experience for grinding a skill.