[quote=“pingpong, post:23, topic:7635”]We really should be focusing away from more and more gear, and instead see if one can steal code from say, the gun system, and make it so there’s just like a dozen flags which default to 0 that an armor can have. This way, a piece of equipment could be modded to pass a flag check for mutation reasons, and suddenly, every piece of equipment could have certain mutation checks, with caveats drawn for certain pieces such as power armor. A piece of equipment could be modified using its own material as a type-check for a crafting recipe, though they could mean tweaking the crafting system to accept a base material + intention, which should have been done a long time ago. (only a slight offense to devs)
What I wouldn’t give for a properly tagged item system i.e. “hat” “1” “cotton” item + cotton rags = horn capable hat.
Edit: To be clearer, it’d be nice to c&p the rating system of tools, so while a baseball cap might be 1, a balaklava might be 2. Helmets might be a different class, with similar “ranking”/tier-ing for craft-cost or usefulness scaling.[/quote]
You’re the one not PRing it. None taken.