[quote=“Kevin Granade, post:9, topic:1515”]Mirrors: yes (soonish) It’s a pain and will be a bit hacky, but it’s needed. Also cameras.
Battery: yes (eventually) I’m all for it, especially as car batteries are a great source of scavenged power.
heating: prbably not. There’s no problem with it per se, but I don’t see working on it any time soon. Possibly have the engine block count as a heat source after driving for a while, that’d be easier to implement.
Tow cables/rods: probably not. It’d be kinda cool, but the vehicle system is already super complicated. If it’s easier to implement that I’m thinking it is, we might get around to vehicle trailers and hauling eventually.
Stuff on floor: not as such, but yea. Specifically you can already throw stuff on seats and aisle locations, and we could add a flatbed tile to do the same thing, or possibly just make a truck with aisle tiles for the truck bed. Actually I thought aisle tiles had the cargo tag, but they don’t, will fix that.
diesel: probably not. Doesn’t add anything to the game, but we might have diesel-like gasoline engines.
alchohol engine: actually this is doable, though probably not practical unless you can distill alchohol in bulk. Posibly also flexfuel.
jet engine: hah, yea we should do this just for the awesome factor.
better wear: probably not much for normal road conditions, but planning on making offroading harsh on regular vehicles. The redlining behavior of engines could probably use some work though.
tire wear affecting performance: Not sure, it hasn’t really come up.
gearbox: sort of, right now engines just have power, but I want to give them a simulated power/RPM envelope, and probably some kind of adjustment to this with a transmission item. This would just be a upgrad option for vehicles though, we wouldn’t have you hitting a button to shift gears.
fuel consumption: done. The game calculates mass, air friction, and rolling resistance values for the vehicle (rolling resistance incorporates difficult terrain, but it needs improvement), uses these to decelerate the vehicle, and uses thrust from the engine(s) to accelerate back to the target speed (if cruise control is on), fuel used by engines is based on engine parameters and vehicle mass.
Radiators: maybe, this would really make a difference if we have any good reasons for you to drive a ong distance.[/quote]
Thanks for the answer. By tire wear affecting performance I mean you’d have a chance of skidding with smooth tires in hard turns and when accelerating quickly. And I think diesel could make a difference, if you add farming and craftable vegetable oil.
Erm, well, without something to heat up the cylinders and stuff this will be VERY difficult. Or it takes a VERY VERY long time. Since, too much heat will be absorbed by the engine itself if it’s cold. May be working in a very very hot summer, but a pain in the ass in the cold winter or cold weather in general. Sure, you can always use a small fire to heat it up ;).
Short: pushing a COLD diesel to start it → no way.[/quote]
You could roll it downhill, or maybe push it with an other vehicle, get in it while it’s rolling and start it.