[quote=“Vucar Fikodastesh, post:11, topic:1115”]That collection of traits isn’t “horribly handicapped”, it is literally the character I would play if this suggestion went into the game. With the exception of asthmatic(make sure you have an inhaler, and schizo(a collection of minor issues which are easy enough to work around if you know what you’re doing), none of the traits I listed would have any serious affect on my game play. I’d probably spend the points for 14 in every stat except int, and just pick up quick for a trait.
With the exception of a few seriously flawed traits such as meat allergy and illiterate- that no one in their right mind will choose, every negative trait is worth getting for more attribute points.
The people who load up on tons of negative traits are not the ones who are horribly gimping their characters. It is, rather, the people who aren’t.[/quote]
You seemed to miss this even though I said it twice for emphasis, so I will say it again: if the penalty for a flaw doesn’t reflect its point value, then lower its point value.
Nothing you’ve said here says anything to me except that given someone is a min-maxer, they will exploit the system. So… make the system less exploitable. You are arguing as if the current system isn’t perfectly exploitable, yet it is. In fact, exploitation is built right into the options menu in the form of freely giving yourself as many points as you’d like.
Personally, I fine tune characters to fill a certain role, whether that is a lab geek or an ex-soldier or a street kid or a schizophrenic cannibal with a side helping of mood disorder. So when people tell me they don’t want more options because they’re going to find a way to exploit it and min-max, I say have at it. Do your thing, man. Enjoy it. I like to create challenges, and even if there’s a more open system I’m still going to do that.
The best solution to min-maxing is to balance the system better. It’s not necessarily the best solution to arbitrarily limit players who might want to simply craft characters the way they’d like to, just because some players can’t help but max their stats with the same cookie cutter builds every time.
Granted, I suggested switching one arbirtrary limit for another, but it’s a less strict limit; but one that keeps you from stockpiling minor flaws. In order to pay for those big merits you need to choose your flaws wisely. And on the whole, merits are costlier things than flaws compensate for. Or at least, they should be. Stuff like Schizophrenia shouldn’t reward as much as it does unless its effects are worsened.