[quote=“Logrin, post:11, topic:12890”]I think it would be nice if certain overmap tiles diminished or outright destroyed hordes if they pathed near/through them. Fungal towers, triffid groves, ant hills, etc.
Some of the creatures in the cataclysm pretty much ALWAYS beat out the blob when they come face to face–at the very least they’d slow/stay the herd and inflict losses.[/quote]
[quote=“pisskop, post:10, topic:12890”]Outside cities are small bands if wandering Zed’s.
Being unsleeping, unfeeling, uneating undead means they can come from far in straggled formations. The amount may drop but not the presence of them.
Much better is to have a random ‘ambient’ noise over the overlap that can distract hordes. Whether they fail to respond to you or go to another location is w.e. as is if we will see that.
But by making faux overmap noise, as either localized events or a global ambience or as weather patterns we can reduce noise in a way that enhances gameplay.[/quote]
These. I want to see zombies stop their siege and leave to go chase thunder.