[quote=âpulsefrequency, post:138, topic:5464â]this thread has prompted me to extensively research permanent death and quickloading over the last few days or so.
i will leave the three i found most relevant to this discussion here, here, and here.
removing permanent death will completely remove death for good. there will be no more death in cataclysm.
permanent death is a fundamental part of what makes cataclysm fun. without permanent death, there is ABSOLUTELY no challenge, every single one of your decisions are COMPLETELY meaningless, and there is no reason to play more than an hour or two.
if you remove permanent death from the game, then the game will not be fun. QEFD.[/quote]
Geez, I guess I better delete all the other games in my library since I guess they were never fun. Cataclysm doesnât exist in a vaccuum. You do realize there are hundreds, thousands of games out there that do not use permadeath and somehow manage to be fun regardless? Do I really need to point this out?
Either one of two things has happened here;
- You have never played a game that doesnât have permadeath, and presumably either donât know other games exist, or
- You have never played a game that doesnât have permadeath, and enjoyed it.
So which one is it.
Also, wiki, RPS, and Edge do not constitute extensive research. If your goal were to say âhey, hereâs some stuff that says permadeath can be an interesting featureâ then once again, youâre late to the party. Because I agree. I quite like permadeath being available as a feature, and I would use it. If I make the decision that I want to play a game ironman, itâs nice to have the game basically backing me up and not letting me weasel out of it. However, none of this provides any kind of rationale for not allowing people to choose to play the game without permadeath. Arguments in favor of one thing does not equate to arguments against another thing unless they are mutually exclusive.
These things are not mutually exclusive.
Edit:
@BeigeSand, oops, misread your comment.