I was thinking whilst making a new character earlier; there aren’t really any traits to choose from, or any possible mutations in any one of the trees that really involve a tolerance or vulnerability to heat or cold. The only one I can really think of is Cold-Blooded in the reptile tree and the Fur in the beast/related trees, both pretty far down in the list.
There is no real option at the start of the game to create a character with a resistance to cold or warmth at all, even though in real life we can see some people being more vulnerable to them, either form natural inheritance or the weather that they grew up in, whatever. These would be cool to add for RP reasons as well as for practical reasons.
The trait “Cold-Resistant” could raise the point where you become chilly, very cold and freezing by a few points, stacking, so that while it may have a very small effect when it’s simply a brisk day and you’re wearing an undershirt, but would have a larger effect during a very cold winter or when exploring an ice lab. The numbers are loose and I’m not sure what would be balanced, but maybe 4 points each increment, meaning it would take 4 extra points to become chilly, 8 extra points to become very cold and 12 extra points to become freezing.
The trait “Heat-resistant” could do the same for heat.
The traits could cost about 2-3 points at character creation, I don’t know what would be balanced here really.
In addition, there would also be corresponding negative traits that do the opposite of the positive ones choosable at character creations for extra points.
For mutations, I was thinking something along the lines of “Cold adaption” and “Heat adaption,” which would be neutral traits that come from taking mutagens of certain types and give the effects of one of the positive traits and the opposite negative one (ex. resistant to cold, vulnerable to heat).
The trait Outdoorsman could also be fleshed out a little bit, raising the point cost to 2/3, giving less morale debuffs to rain as usual but also giving small temperature resistance in both directions. This would actually make the trait a worthwhile pickup depending on the character you’re making.
Note that the mechanics I’m posting here are very rough, and I have no idea how they would really work in the balance of the game or how easy they are to code. Mostly, I just want temperature related traits to be in the game in one form or another and that’s why I’m posting here.
ty for reading boys