so i’ve seen the subject of implementing stealth and sneaking into the game come up from time to time, and how it could be done. well, i have discovered a game called Unreal World, which has it pretty well.
in UrW you can only face one direction at a time, and you do 1&1/8th turns using 4 & 6 on the keypad, 1&1/4th turns with 7 & 9, and about faces using 1 & 3. creatures and people have a little facing arrow next to them that shows which direction they’re facing, and you use the stealth skill to move around unseen, with a higher level decreasing the distance from which you can be seen while sneaking.
i think it would be reasonably simple to implement something like this in CDDA
How about sneaking without LOS? While sneaking you simply make less/no noise and monsters must be closer to you to actually see you, unless you are carrying a light source. Would be easy to implement.
When is “eventually”? evil grin[/quote]
As soon as someone wants to put in the time and effort to implement it. As an open-source game our development schedule is highly dependent on who decided to implement something planned that week.