[quote=“Michi, post:1, topic:12796”]Hey,
I want to validate some assumptions here:
If Static Spawn is set to TRUE then when an area comes into the reality bubble for the first time, critters are spawned. Right? So, if I clear an area, then it is zombie/critter free for the rest of the game, right?
If Wander Spawn are set to TRUE, (and Static is TRUE), it means that the aforementioned static spawns walk around, and even have a tendency to group up with each other, right?
If Static is set to FALSE, then critters will just poof into existence from time to time?
Spawn rate scaling factor: This affects how many things spawn when the reality bubble hits for the first time. Is 2.0 twice as many spawns at 1.0?
Monster Evolution: Does this affect just new spawns in a new area that I enter, or can it also go back and evolve previously spawned critters?[/quote]
My understanding is that wander spawn and static spawn are two separate things. Having both on doesn’t make the static spawns group up it gives you the static spawn and it gives you the wander spawn (where they show up in response to noise).