How do Spawn rate scaling factor and Monster evolution scaling factor interact with each other? Do they interact with each other?
I’m experimenting with slightly more challenging early game starts, so I’m upping the Spawn Rate to 1.5 or even 2. But that also seems to drastically increase the evolution rate, such that multiple day 1 Brute (shocker brutes) or even Hulks are common. I get that surrounded starts are supposed to be harder, but there’s not much point in trying the Last Firefighter scenario if as soon as you start, there’s a Hulk less than 10 steps away.
I briefly tried Wander spawns, but it seems to acerbate the problem if the Spawn Rate is over 1: it’s hard to explore if master zombies and hulks are appearing along with 50 other zombies outside your door.
Am I just not understanding the game, or is there some combination of numbers that allows for large numbers of day 1 zombies that aren’t top tier, late game zombies?