I feel like something might be wrong with the monster evolution speed. According to the options menu, a higher number means slower evolution, with 4 as default, 0 as minimum, and 100 as maximum. I wanted evolution to happen a little slower in my world, so I upped it to 10. But by day 5 I’m already fighting zombie necromancers and skeletal juggernauts, in various places around my city map. There are no special buildings around or anything like that, and these are in areas that I’d already been through and only found basic monsters in before.
Meanwhile, a friend of mine set his to 2 and didn’t see his first evolved monsters until day 80.
Is it backwards? Is a higher number actually a faster evolution speed? Is there some kind of bug? If I want evolution to happen actually slowly should I up the number to 50 or something? Or lower it down to 2 like my friend?
Thanks in advance for any info.