I think what I’d really like to do is make melee more damaging and quicker. I think right now it takes about the same amount of time to ready and fire an arrow as it does to whack something, which is a bit silly to be honest. And most of the ranged damage values, especially for throwing, escalate a wee bit too quickly, though it’s much better now than it was before. Throwing should definitely remain viable - A cautious throwing character will obviously be safer - but there should honestly be more effective reasons to use melee combat, something which doesn’t really apply right now. Guns have overwhelming power, throwing has safety and stealth, while melee has… ?
But that’s really a topic for another thread!