I’ve been reading a fair number of comments and thoughts about solar panels in different sub-forums so I figured I would find that subject here. I didn’t see it at first glance so here it is: solar power.
From the discussion I’ve read there are a couple of people who are very adamant about solar panels being too powerful (their persuasiveness then prompted a massive nerf to solar panels) and people are now talking about the results of that change.
I think there is a very easy solution that will A) keep the value of solar panels from a gameplay point of view and B) keep the solar power is too easy crowd satisfied:
Introduce levels of solar power technology.
Start with a basic solar panel that is how it currently is (at the nerfed level.)
Then, depending on how the coders want to do it introduce an intermediate stage and then an advanced stage.
Intermediate could be twice as powerful as the nerfed level.
Advanced would be how solar panels were before the nerf.
Intermediate solar tech would be relatively uncommon to find.
Advanced solar tech would be extremely rare / difficult to find. Place it behind the final levels of portals and the like.
That gives people who want to use solar tech a progression tree to follow plus it gives greater use to higher skill levels.
If having three levels of solar tech is too much reduce to two levels by skipping out on the intermediate level.