Is it possible? or am I going to have to manually build my vehicle into the vehicles JSON? …Because I have no idea how you (the devs) can stand to build vehicles in that. XD
I think you need to build it manually.
:P, the easiest way I’ve found is to do this:
- Build the vehicle in-game (Keep track of your zero [starting frame] point!).
- Starting from the starting frame copy your vehicle into the json format.
- Load up the game and debug one in and check to make sure it is the same.
That ensures that your vehicle follows all the rules and makes things a bit easier to put into the json format.
I’m pretty sure the RMCC would double the size of the JSON file.
…maybe more.
[quote=“Ian Strachan, post:3, topic:3977”]I’m pretty sure the RMCC would double the size of the JSON file.
…maybe more.[/quote]
While the RMCC is nice, I’ll be honest
Even if my PC could run it I doubt I’d use it, it’s too big to be practical. I’ve been using a variation of the Mobile Field Base, it’s still big but not stupidly big. It still takes an upwards of eight (real) hours to build though, and that’s spawning the parts & food and using a solar welding rig.
This is possible, and probably kind of easy if you don’t get too confused by the json.
Open up maps.txt in a text editor and search for the name of the vehicle.
I’m not totally sure if it’s been converted to JSON yet, if so it’s just a matter of grabbing the right hunk of json and copying it into a new maps.txt file. It’ll be a bit more inpenetrable if it hasn’t been converted to json yet, but it’s still a matter of grabbing the right chunk of text.
I wish we could transfer the chars too, or debug ourselves a vehicle hint