As it stands, the health stat determines how you get sick. Certain things add to the counter, while certain things subtract from it.
Unfortunately, the counter is broken. Withdrawal can cause horrifically broken negative values leading to infinite colds and flus.
Now, maybe the cold/flu is a symptom of the addiction, I guess, fair enough, but there’s no one left to give you the flu. Maybe the zombies, I guess. But they ought to more so transmit gangrene, or some sort of bacterial infection of their own. Not the could
I wish the disease system were more realistic. You don’t get the cold from drinking bad water. You get some water borne infection.
I wish you could get like, Ebola from going too deep into the labs and smashing the wrong vial. Or smallpox. This is the end of the world we’re talking about here. Let people go out with notoriety. We’ve got all the visible monsters of the end times. Why not include horrific diseases? Now, they should be appropriately difficult to find and contract, in a high risk/reward scenario, but it’d be cool, wouldn’t it? You’re in a lab, and suddenly, it’s The Hot Zone. Shouldn’t have breached the quarantined area, dumbass.
Mostly though, I’m just sick of being caught in a series of unrealistic colds. I shouldn’t catch the cold from eating nothing but candy and potato chips. I should get some malnutrition issues and become a fatty. Or some metabolism issues of some sort. If you eat nothing but candy and soda you will probably die but you do it in game and you’ll only catch a cold.
So… If you’re open to the suggestion, please, give the health system some love. It needs it.