I ran into a rather weird bug about the minireactor. My mobile base started off solar, and then I installed a minireactor on it to recharge whenever I want. It went well at first, but a while later all the power would be suddenly drained from the entire vehicle, and a “battery dies” message would be given every turn. The message would stop when I turn the reactor off and the solar panels could then recharge like normal.
A bit of savescumming showed that the drain happens when plutonium level dropped to a certain level, which would drain all the battery power in 2 or 3 turns. Specifically, each plutonium cell gave 500 charges, and the drain happened at multiples of 463 as far as I can tell. The first time I circumvented the problem by inserting another cell, bring up the charge to 963. Now it’s failing again whenever the charge hit 926. It’s like only 37 charges are available from each cell, and then the reactor starts failing and somehow putting a strain on the whole system.
I’m playing with the latest experimentals and with all vehicle mods distributed with the experimentals active.
edit: Not really the latest latest, only version 5979, playing the tiles version, on win10 64bit.
And all power related parts on the vehicle are fully repaired.
edit2: Replicated in experimental 5985 in new world and new character and same mod loadout (disable NPC needs, boats, folding vehicles, tanks and other vehicles, vehicle additions, filthy clothing, statsthroughskills). Spawned an atomic mini-tank by debug, filled one plutonium cell and drove in circles for a day. The batteries failed at exactly 463 charges.