It does changes that are not possible to do in pure mod (AFAIK), but aside from changes in source code, it does in fact contains a “HybridInventory” rebalance mod, unlike my old version.
I made it this way, so I can keep changed json files separated from base game and also to be able to turn it ON or OFF based on if you pick the mod when creating new world. This should make it more mergeable, as players who wants to play without it still can. Final word is still Kevin’s, though.
As for sending it, you can just download source code from my github branch. Warning, it does contain small compilation bug right now, as I discovered today, when trying to compile it so I could make screenshots for my previous post.
Or I could send you compiled game, if you are using Windows and want to just try it out.
Either would be based on 6 moths old base game, not current experimental.