As it stands, most professions give a small skill boost relating to what they are. For this example, I will be using the Tailor profession.
A Tailor starts out with 4 points in, oddly enough, tailoring. Now, as you gain more levels, more crafting options become available. I noticed a craft option that I would describe as “So easy, a 3rd grader could do it (and one somewhere probably has already)”
The sleeveless survivor trenchcoat requires 5 points in tailoring to craft. 5 points to cut sleeves off.
…You’re telling me, a professional tailor, doesn’t know how to cut off sleeves?
Now, I know that professions have low skills often due to their items, but it’s either them or some crafting items that need to be rebalanced.
I think it’s more about the survivor hardening himself and leaving the things that normal people used to do, and eventually becoming one with the apocalypse.
…
Well the problem with cutting clothing is that you could have loose threads, which would mean that the whole piece of clothing could unravel itself after a while. Still, a professional tailor would definitely be able to make sure this won’t happen. In fact, I would argue that those recipes - cutting something off from somewhere else - should give you as byproduct rags (if it doesn’t already? not sure) and should only need a skill or maybe 2. I mean, there are (or were at least) enough teenagers which cut their own clothing (usually shirts and jeans) in order to make them look ‘cool’ cough