Amusing.
The thing is that it is not even that hard. If a turn are, supposedly, six seconds, and thinking that that is maybe too much, let’s get it down to 3. Every three seconds, (that can be easily counted by the code) the game will pass a turn. If you make any type of move, this count of three seconds reloads to 0, making the turn pass easily usable. Now, the problems are:
-Menus
-Sleeping, reading, etc. Anything that uses a good chunk of time.
Now, for the menus, just disable the time pass…
Or maybe not. I like the idea of struggling to find a weapon in my pockets as i am persued by a zombie. The problem with this is that the game goes to a different state in the menus, and, if i recall correctly, it does not load the game world. But if it does, the thing of time passing while the menus are ON could be easily added.
Popups, like… querys, should stop time. But it should only stop it, not reload it. Because if it reloads it, it could be abused bu the fact that someone could always query suicide and then quit the query, adding time. So it only stops it.
TIme process actions should stop time passing because they already accelerate time. The thing is that moving a turn is already a time consuming action, and attacking, eating, etc. too. But this kind of moves could fall in the " If you make any type of move, this count of three seconds reloads to 0, making the turn pass easily usable" category, so they don’t count.
I like the idea of, for example, having to persue the zombie with my crosshair when on Fire Mode.
So… it should convert, more or less, in a Stalker with zombies. YAHOOOOOOOOOOOOOOOOOOOO.