[quote=“X-PLODE, post:18, topic:1266”]Make the player crafting’s reality bubble a priority so everyone inside his range experiences the timeskip.
It should also suspend all calculations except time advancing in leaps and weather/daycycle.
Maybe it could allow for other players to assist in crafting or just to allow them to interact with basic movement/using until they leave the dominant reality bubble or the crafter finishes, that way things should seem rather seamless.[/quote]
So if someone across the street starts crafting an item during a gunfight, the fight will just be suspended for eight minutes? Zombies beating at the walls, but everyone has to stop because dude over here batch crafted eight lard and now its night. That gets weird, really fast. Either time skips and just costs other people large chunks of their days by running on the fastest clock, or everyone waits for dave to size up the map for twelve real minutes if it runs at the slowest clock.
The time system for this game is basically completely incompatible with any sort of Synchronous multiplayer. Anything that exists would have to, at its forefront, completely forbid player interaction to the point where you cannot see someone. Then what do you do when a guy leads a horde to your base. Its not like you can kill him. What if he just starts lighting the place on fire, or driving vehicles through the building? Or drives off with your vehicle? All things you couldn’t stop unless you forbid players from interacting with things in the world.
At that point you’ve just got a bunch of people starting with the same world file then diverging off.
A mail session hand-off system “Might” be feasible, assuming you force an end-period to the game day, then hand it off to the next person, “roll back” the clock while committing their changes. IE, if I spend my day turning rags into thread, then finish my day, and let the next guy start the same day with his character, the rags will be replaced by the thread (assuming it was dropped by the other guy). Otherwise you end up with sync issues if you try to remember when an Item was taken. IE guy 1 takes the rivtech shotgun at 4pm. Guy 2 takes the rivtech shotgun at 3:55pm. The rivtech was “available” at both times, but now two of them exist and shit gets weird. You’d still be completely incapable of direct interaction with the players, but your changes would persist enough to permit cooperative play styles.